Level Designer
Spellbrush · San Francisco, CA · 8 mo ago
On-siteArt & CreativeFull-time
What You Will Do
- Use our in-house level design tools in Unity to create fun tactics missions.
- Design enemies, terrain effects, and mission objectives for your missions.
- Playtest your missions and iteratively improve them.
- Collaborate closely with other game designers, artists, and engineers on the team.
- Help engineers improve the level design tooling that you are using.
- Maintain knowledge and context of all of the level content in the game.
What We're Looking For
- Deep passion for tactics games.
- You must be able to stay self-motivated to make tactics missions for a long time.
- Proven ability to make fun game content.
- Show us what you have made!
- Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts.
- Comfortable in a fast-paced, high ownership startup environment.
- Shipped a game start to finish before.