Technical Artist III- UI/UX
Arthrex · United States · 2 days ago
RemoteRemoteDesignFull-time
Main Objective
Assists in the development of high-end and innovative realtime software for medical visualizations including surgical techniques, advertisements, medical education, AR/VR products etc. Create high-quality, realistic, optimized, realtime visualizations and collaborate in a cross-functional team environment.
Essential Duties And Responsibilities
- Continuously learns and implements new and experimental features, technical art tools, and solutions for emerging visual and XR technologies.
- Develop technical art solution for interactive, visual applications using established industry practices and technology.
- Develops art solutions for creating highly realistic renderings for VR/AR, Web and Desktop 3D applications using cutting edge technologies.
- Develops artist tools and scripts in 3D software like Maya and engines like Unreal and Unity.
- Collaborates with other artists and developers to expand the 3D product library for real-time applications.
- Collaborates with developers to make realtime visualizations that are easy to programmatically manipulate and use by multidisciplinary teams.
- Maintain proper documentation of processes, workflows, and configurations.
- Report progress and status of assigned tasks on a timely basis.
- Works productively and harmoniously with medical education, developers, 3D animators, modelers and artists in a team driven environment.
Skills
- Create, integrate, or optimize models, assets, graphics, lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity and Unreal.
- Understanding of automation and preparation of Engineering models from cad software like Solidworks for use in realtime graphic applications.
- Experience with distributed version control systems like Git or PlasticSCM.
- Understanding of the process of tracking artistic solution development using project management tools like Jira, Trello or Cloud CMS.
- Knowledge of company practices, standards, and collaboration in a team with diverse skillsets.
- Advanced knowledge of Realtime applications, and Engines.
- General knowledge of the 3D Realtime Art Pipeline.
- Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe Substance 3D Suite and Photoshop.
- Proficiency in scripting, automation and two or more of the following: art tool development, material nodes, rigging/skinning, VFX nodes, UI Design, creating and modifying shaders.
- Advanced knowledge of cutting edge realtime graphics technologies like virtual geometry, dynamic lighting, global illumination systems, ray tracing, particle systems, super sampling or custom shaders.
- Experience with one or more of the following: VR/AR specific rendering features, Virtual Production, profiling and optimizing graphics.
- Intermediate knowledge of the automation of art tasks, development of art pipelines, art workflow improvements, and art reusability using scripting in realtime engines or 3D software tools.
- Advanced knowledge of documentation practices.
Discretion/Latitude
Work is performed under general direction. Participates in determining success metrics for work performed. Mentors lower-level personnel.
Education/Experience
- Bachelor’s degree preferred.
- 5 years of professional experience.