Jobs · Management

Product Manager / General Manager (Principal)

Gym Class · San Francisco, CA · 2 mo ago
RemoteRemoteManagement$200k–$250k/yrFull-time

About the role

Join Gym Class, a top-rated social VR game on Meta Quest, as a Principal Product Leader → GM. Your responsibilities include shipping the highest-leverage product changes to improve retention and revenue, turning "fun" into a "full game," launching a deeper meta-game like Career Mode, building the Live Ops engine, strengthening social loops, running the product like a business, creating repeatable systems as the platform scales, expanding scope into more games, cross-pollinating across mobile + AI + UGC, and more.

Responsibilities

  • Own flagship outcomes end-to-end: Be accountable for activation → retention → monetization → live ops. Find the biggest bottlenecks, set the plan, align the team, and deliver.
  • Turn “fun” into “full game”: Package the flagship into a complete live-service experience - tighter onboarding, clearer goals, deeper progression, stronger reasons to return daily/weekly.
  • Ship a deeper meta-game (Career Mode): Launch a singleplayer Career Mode that creates long-term pull - progression, bot gameplay, milestones, rewards, narrative framing - and connect it to the broader platform (identity/status, seasons, unlocks).
  • Create repeatable systems as you scale: Turn wins into process that compounds - dashboards, rituals, operating cadence, quality bars, and launch playbooks the whole platform can reuse.
  • Expand scope into more games: Once the flagship is on a strong trajectory, your scope will expand to additional games on the platform.
  • Run the product like a business: Make tradeoffs with ROI awareness. Prioritize what moves the metrics; cut what doesn’t. Set standards for quality, pacing, and reliability.
  • Build the Live Ops engine: Create and run the cadence: seasons, events, challenges, drops, experiments. Ship weekly iterations and drive measurable lifts in D7/D30, depth, and spend.
  • Strengthen social loops: Improve the social fabric (parties/squads, competitive ladders, leaderboards/tournaments, spectating, community moments) so the game feels like a world, not a match.
  • Cross-pollinate across mobile + AI + UGC: Advise and influence mobile + AI + UGC efforts with proven retention/monetization/live ops patterns - and as bandwidth opens, take direct ownership where you can create step-function impact.
  • A product shipper (not a committee): You don’t wait for perfect specs - you define problems, make calls, and ship high-quality work fast.
  • Leverage startup builder energy: Thrive in ambiguity, move fast, raise the bar, and treat the product like it’s yours. Ex-founders very welcome.

Requirements

  • Shipped/owned live service games, progression systems, economies, competitive ladders, or social platform mechanics.
  • Experience with social games, UGC ecosystems, products for younger demographics.
  • Sports game intuition or deep familiarity with competitive multiplayer communities.

Qualifications

  • Great taste + systems thinking: You can craft experiences players love, then operationalize them into durable systems that scale across teams and titles.
  • Cross-functional leader: You can drive alignment across design, engineering, art, analytics, community, and marketing — and keep execution moving without heavy process.

Skills

  • Live-service fluent: You’ve built/operated products with ongoing updates - events, economies, progression, battle passes, ranked seasons, experimentation, and iteration tied to outcomes.
  • Metrics-native: Comfortable owning and improving funnels/cohorts (D1/D7/D30, conversion, ARPDAU/ARPU, LTV) and using data + player feedback together.

Benefits

  • Earn equity
  • Medical, dental, and vision benefits
  • 401k retirement plan with matching

Pay

$200K - $250K

Schedule

Remote (US)

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