Jobs · Information Technology

Principal Technical Designer, UX/UI

Bad Robot Games · United States · 1 mo ago
RemoteRemoteInformation Technology$160k–$170k/yrFull-time

Key Responsibilities

  • Define the technical vision and standards for UI implementation across the project, establishing scalable, reusable systems that the team builds on.
  • Design and implement complex UI systems in Unreal Engine 5 using Blueprints, building interfaces from the ground up.
  • Arcitect, extend, and own the MVVM framework, integrating UI elements with data bindings and engineering frameworks, and guiding others in its use.
  • Create and maintain UI layouts, including interactive elements such as buttons, and connect underlying gameplay logic.
  • Implement and maintain robust logic connections between gameplay systems and UI components.
  • Develop, apply, and refine complex UI materials and shaders, pushing visual fidelity while maintaining and defining performance standards.

Key Qualifications

  • 10+ years of experience in AAA game development, with a focus on UI/UX implementation and multiple shipped titles.
  • 4+ years of experience implementing UI art, animations, and visual assets in Unreal Engine.
  • Demonstrated experience architecting and owning UI systems and frameworks (e.g., MVVM) at scale.
  • Experience shipping on multiple platforms, PC & PlayStation in particular.
  • Strong understanding of iconography, layout, typography, and visual design principles, and how they support and enhance game design.
  • Passion for creating seamless, intuitive, and engaging user experiences for players.
  • High proficiency with Photoshop and other tools/software for creating UI art assets and mockups.
  • Strong creative problem-solving skills with the ability to develop practical solutions for complex UI/UX challenges.

Bonuses

  • Experience leading UI performance and optimization efforts in-game.
  • Experience collaborating with outsource studios, including providing direction, feedback, and quality oversight.
  • Knowledge of accessibility features and how to solve for them within the context of the project.

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