Jobs · Art & Creative · Utah

Junior Outsource Art Coordinator (TEMP)

WB Games / Avalanche · Salt Lake City, UT · 1 mo ago
Art & CreativeFull-time

About the role

This temporary role blends foundational game art and production coordination, helping to track, create, and inventory high-quality game assets while supporting schedules, documentation, communication, and cross-department collaboration throughout the development cycle.

Responsibilities

  • Work with internal and external art teams to coordinate tasks, priorities and tracking through approval, on milestone deliverables.
  • Set up and deploy tasks and feedback through tracking and communication tools.
  • Review assets in Unreal, Maya and Perforce:
    • Ensure visual and technical specifications of assets.
    • Ensure accurate pathing and folder structures.
    • Search and update Unreal assets to clearly communicate status to the team.
  • Work in tracking tools to create and ensure task status is always up to date.
  • Document assets for future brand and other related approvals.
  • Support ad hoc art and production needs.

Requirements

  • General understanding of game assets and asset creation pipeline, from concept to engine.
  • Working knowledge of Unreal Engine, Perforce, Maya, Adobe Creative Suite, and general file management.
  • Experience with Miro, JIRA, Confluence, Microsoft Office applications, and ShotGrid/Flow.
  • Good communication, interpersonal, collaboration, and written documentation skills.
  • Ability to communicate concepts and tasks, verbally or in written format, to other disciplines across art and production.
  • Ability to communicate concepts, decisions, feedback, and deliverable status clearly across art, production, and other development disciplines.
  • Interacts with others as necessary to facilitate the hand-off and completion of deliverables.
  • Experience collaborating with remote teams or different time zones that require specific directions to maintain production velocity is a plus.
  • A degree in a related discipline or adjacent field is helpful; familiarity with the various phases of game development is a plus.

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