Contract Contract Environment Prop Artist
Mob Entertainment · United States · 6 days ago
RemoteRemoteArt & CreativeContract
About the role
Mob Entertainment is the independent studio behind Poppy Playtime, one of the world's most recognizable horror game franchises. We create memorable worlds filled with atmosphere, mystery, and environmental storytelling that captivate millions of players across PC and console.
Responsibilities
- Create high-quality, game-ready environmental props from concept through final implementation.
- Create, UV, and prepare high-quality environmental assets using mid poly, trim sheet and floater workflows.
- Produce assets that match Mob Entertainment's artistic style and visual quality.
- Optimize assets for performance while maintaining visual fidelity.
- Work from concept art, photo reference, design documentation, or existing style guides.
- Collaborate closely with ELevel Designers to support level production and asset needs.
- Implement assets into Unreal Engine and perform basic scene setup as needed.
- Participate in art reviews and respond constructively to feedback.
- Maintain organized source files and follow naming conventions and pipeline standards.
- Absorb and support environment production during milestone delivery.
- Communicate progress proactively and identify potential production risks early.
Qualifications
- 4+ years of professional experience creating game-ready environment props.
- Strong portfolio demonstrating high-quality hard surface and environment prop work trimming floater and mid poly workflows.
- Experience with Unreal Engine.
- Proficiency in Maya, Blender, or 3ds Max.
- Experience with Substance Designer and PBR texturing workflows.
- Strong understanding of topology, UV layout, optimization, and efficient asset creation.
- Knowledge of modular asset creation and reusable asset pipelines.
- Ability to work from feedback while maintaining artistic consistency.
- Excellent organizational and communication skills.
- Ability to work independently in a remote production environment.
Nice to have
- Experience shipping PC or console titles.
- Familiarity with horror, semi-stylized realism, or atmospheric game environments.
- Experience with Substance Painter, ZBrush, or Marvelous Designer.
- Experience creating modular environment kits.
- Understanding of collision setup, LOD creation, and optimization in Unreal Engine 5.
- Familiarity with Perforce, Jira, and Confluence.
Pay
#LI-Remote
Schedule
Remote Work
Benefits
- Profit sharing
- Medical, dental, and vision insurance
- 401(k) matching
- FSA/HSA
- Paid time off
- Sick time
- Holidays
- Parental leave