Technical Artist (Contract)
ArenaNet · United States · 1 mo ago
RemoteRemoteArt & Creative$42.26–$61.28/hrContract
What You'll Do
- Work with animation and cinematics to create and maintain tools that enable smooth content creation and iteration.
- Build out and develop code libraries for other technical artists to use as they develop tools with you.
- Absorb and refine tool workflows with both artists and engineers.
- Collaborate with multiple disciplines to extend your tools into areas that would benefit from them.
- Maintain clear and up-to-date documentation.
- Aid in DCC and engine version upgrades to keep our pipelines running smoothly with minimal interruptions.
What You'll Need To Be Successful
- Bachelor’s degree in Art or related field or an equivalent combination of education, training, and experience.
- 2+ years of experience as a Technical Artist in the game industry.
- Strong understanding of Python, UMG, and Qt (or a similar UI library).
- Experience working with and scripting in Maya.
- Experience working with Unreal Engine 5.
- Experience working with sequencer.
- Familiarity with Maya to Unreal pipelines and asset deliveries, including batch scripts, retargeting, and rigging setups.
- Strong communication and organizational skills; the ability to parse feedback into actionable tasks.
- Self-motivated, with excellent time management and the ability to balance multiple tasks.
- Service-oriented with a passion for providing artists with the best tools they’ve ever worked with.
- Collaborative mindset; someone who enjoys working with a variety of different disciplines to achieve shared goals.
- Knowledge of Houdini and PCG is a plus.