Jobs · Art & Creative

Technical Artist (Contract)

ArenaNet · United States · 1 mo ago
RemoteRemoteArt & Creative$42.26–$61.28/hrContract

What You'll Do

  • Work with animation and cinematics to create and maintain tools that enable smooth content creation and iteration.
  • Build out and develop code libraries for other technical artists to use as they develop tools with you.
  • Absorb and refine tool workflows with both artists and engineers.
  • Collaborate with multiple disciplines to extend your tools into areas that would benefit from them.
  • Maintain clear and up-to-date documentation.
  • Aid in DCC and engine version upgrades to keep our pipelines running smoothly with minimal interruptions.

What You'll Need To Be Successful

  • Bachelor’s degree in Art or related field or an equivalent combination of education, training, and experience.
  • 2+ years of experience as a Technical Artist in the game industry.
  • Strong understanding of Python, UMG, and Qt (or a similar UI library).
  • Experience working with and scripting in Maya.
  • Experience working with Unreal Engine 5.
  • Experience working with sequencer.
  • Familiarity with Maya to Unreal pipelines and asset deliveries, including batch scripts, retargeting, and rigging setups.
  • Strong communication and organizational skills; the ability to parse feedback into actionable tasks.
  • Self-motivated, with excellent time management and the ability to balance multiple tasks.
  • Service-oriented with a passion for providing artists with the best tools they’ve ever worked with.
  • Collaborative mindset; someone who enjoys working with a variety of different disciplines to achieve shared goals.
  • Knowledge of Houdini and PCG is a plus.

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