Jobs · Consulting · California

Technical Solutions Consultant Manager, Android XR

Google · San Francisco, CA · Yesterday
On-siteConsultingFull-time

About the role

The role involves leading cross-functional teams in Engineering, Sales, and Product Management to leverage emerging technologies for our external clients/partners. Responsibilities include technical relationship management, product strategy development, and fostering a community of XR developers.

Responsibilities

  • Provide deep technical engagement for showcase product integrations and resolution of launch blockers.
  • Engage external developers on Product/Tool adoption on Android/Play, and funnel critical feedback regarding quality, tools/platform bugs.
  • Create content (e.g., code samples, codelabs, documentation, video, blogs, case studies).
  • Advocate on the latest and greatest Products at events globally (e.g., Android XR Bootcamps, onboarding sessions).

Requirements

  • Bachelor’s degree or equivalent practical experience.
  • 7 years of experience troubleshooting technical issues for internal/external partners or customers.
  • 5 years of experience in a technical role (e.g., software engineering, solutions consultant, etc.) or equivalent technical experience.
  • 4 years of experience with XR developer ecosystem.
  • Experience in either system design or reading code (e.g., Java, C++, Python).
  • Experience in people management.

Qualifications

  • Preferred qualifications include:
  • 4 years of experience in XR development based on OpenXR, Unity, Unreal or custom engines.
  • Experience with scripting and tooling in Android development environments such as Renderdoc, Perfetto, Frame Pacing API, SurfaceFlinger, GFXReconstruct and Android GPU Inspector.
  • Knowledge with Rendering and GPU pipeline such as OpenGL ES, Vulkan, Metal, or DirectX.
  • Ability to advocate XR initiatives with both internal teams and external partners.
  • Excellent communication and problem-solving skills.

Skills

  • Experience in people management.
  • Experience in XR development based on OpenXR, Unity, Unreal or custom engines.
  • Experience with scripting and tooling in Android development environments such as Renderdoc, Perfetto, Frame Pacing API, SurfaceFlinger, GFXReconstruct and Android GPU Inspector.
  • Knowledge with Rendering and GPU pipeline such as OpenGL ES, Vulkan, Metal, or DirectX.
  • Ability to advocate XR initiatives with both internal teams and external partners.
  • Excellent communication and problem-solving skills.

Benefits

  • Health, dental, vision, life, disability insurance.
  • Retail Benefits: 401(k) with company match.
  • Paid Time Off: 20 days of vacation per year, accruing at a rate of 6.15 hours per pay period for the first five years of employment.
  • Sick Time: 40 hours/year (increased to 69 hours/year for Seattle) including 5 discretionary sick days per instance.
  • Maternity Leave (Short-Term Disability + Baby Bonding): 28-30 weeks.
  • Baby Bonding Leave: 18 weeks.
  • Holidays: 13 paid days per year.

Pay

$183,000 - $266,000 (USD) + 20% bonus target + equity + benefits

Schedule

Full-time

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