Technical Solutions Consultant Manager, Android XR
Google · Seattle, WA · Yesterday
On-siteConsultingFull-time
About the role
The role involves leading cross-functional teams in Engineering, Sales, and Product Management to leverage emerging technologies for our external clients/partners. Responsibilities include providing deep technical engagement, engaging external developers, creating content, and advocating for the latest products at global events.
Responsibilities
- Provide deep technical engagement (e.g., code analysis and contribution) for showcase product integrations and resolution of launch blockers.
- Engage external developers on Product/Tool adoption on Android/Play, and funnel critical feedback regarding quality, tools/platform bugs.
- Create content (e.g., code samples, codelabs, documentation, video, blogs, case studies).
- Advocate on the latest and greatest Products at events globally (e.g., Android XR Bootcamps, onboarding sessions).
Requirements
- Bachelor’s degree or equivalent practical experience.
- 7 years of experience troubleshooting technical issues for internal/external partners or customers.
- 5 years of experience in a technical role (e.g., software engineering, solutions consultant, etc.) or equivalent technical experience.
- 4 years of experience with XR developer ecosystem.
- Experience in either system design or reading code (e.g., Java, C++, Python).
- Experience in people management.
Qualifications
- Preferred qualifications include:
- 4 years of experience in XR development based on OpenXR, Unity, Unreal or custom engines.
- Experience with scripting and tooling in Android development environments such as Renderdoc, Perfetto, Frame Pacing API, SurfaceFlinger, GFXReconstruct and Android GPU Inspector.
- Knowledge with Rendering and GPU pipeline such as OpenGL ES, Vulkan, Metal, or DirectX.
- Ability to advocate XR initiatives with both internal teams and external partners.
- Excellent communication and problem-solving skills.
Skills
- Experience in system design or reading code (e.g., Java, C++, Python).
- Experience in people management.
- Experience in XR development based on OpenXR, Unity, Unreal or custom engines.
- Experience with scripting and tooling in Android development environments such as Renderdoc, Perfetto, Frame Pacing API, SurfaceFlinger, GFXReconstruct and Android GPU Inspector.
- Knowledge with Rendering and GPU pipeline such as OpenGL ES, Vulkan, Metal, or DirectX.
- Ability to advocate XR initiatives with both internal teams and external partners.
- Excellent communication and problem-solving skills.
Benefits
- Health, dental, vision, life, disability insurance.
- Retail Benefits: 401(k) with company match.
- Paid Time Off: 20 days of vacation per year, accruing at a rate of 6.15 hours per pay period for the first five years of employment.
- Sick Time: 40 hours/year (increased to 69 hours/year for Seattle) including 5 discretionary sick days per instance.
- Maternity Leave (Short-Term Disability + Baby Bonding): 28-30 weeks.
- Baby Bonding Leave: 18 weeks.
- Holidays: 13 paid days per year.
Pay
$183,000 - $266,000 (USD) + 20% bonus target + equity + benefits
Schedule
Full-time