Software Product Engineer
About the role
The Software Product Engineer (SPE) is the feature delivery lead within in-vehicle infotainment responsible for translating product and design intent into executable software backlogs and driving delivery across the in-vehicle digital experience, supporting middleware/services, and vehicle integration.
Responsibilities
- Own the end-to-end integration and delivery of the Unreal Engine-based 3D Vehicle Avatar across all in-vehicle displays, ensuring consistent, high-fidelity rendering, state transitions, and interactive behaviors.
- Collaborate closely with the Digital Design Studio and Technical Artists to establish robust asset-handoff pipelines, translating creative 3D assets, materials, and animations into performant, production-ready Unreal Engine packages.
- Manage vehicle-configuration complexity by designing software logic that maps real-time vehicle signals (VIN, trim, paint code, wheel packages) to the correct on-screen 3D model representation.
- Drive asset optimization and memory footprint strategies, ensuring that 3D models, textures, and materials are dynamically managed and do not exceed strict localized storage, RAM, or GPU limitations on embedded hardware.
- Oversee the implementation of efficient asset deployment pipelines, defining how Unreal Engine assets are packaged, updated, and provisioned to the vehicle to support a scalable portfolio without bloating the initial factory software image.
Requirements
- Experience: 5+ years (or equivalent) delivering complex, cross-functional software features in embedded, automotive, or adjacent domains; demonstrated ownership across multiple teams and releases.
- Backlog leadership: Proven ability to author high-quality epics and user stories (clear scope, testable acceptance criteria, dependency mapping) and drive Agile execution (grooming, PI planning, sprint delivery).
- Systems integration mindset: Ability to reason about end-to-end behavior across HMI ↔ middleware/services ↔ vehicle signal access (via API abstraction) and drive integration/validation outcomes.
- Technical proficiency: Strong technical depth to lead engineers—comfortable with architecture discussions, interface contracts, and failure-mode thinking.
- Diagnostics/triage: Experience leading defect triage using logs and traces (e.g., ADB/dev logs; CAN trace familiarity) and driving disciplined prioritization/closure.
- Tools: Proficiency with Jira and Confluence; comfortable creating traceability to requirements/design artifacts and managing dependencies.
- Communication/leadership: Strong cross-functional leadership skills—can drive decisions, align stakeholders, and communicate risks/status crisply to technical and non-technical audiences.
- Education: BS in Engineering, Computer Science, or related technical field (or equivalent practical experience).
Qualifications
- Direct, hands-on experience delivering production-grade HMI, UI, or real-time graphics experiences using Unreal Engine on embedded or mobile platforms.
- Deep understanding of QNX and Android Automotive (AAOS) operating systems, including performance tuning and graphics rendering pipelines on these platforms.
- Familiarity with 3D asset optimization pipelines (e.g., polygon reduction, texture compression, LOD management, shader optimization, and draw-call reduction) tailored for resource-constrained embedded systems.
- Proven track record of collaborating directly with technical artists, 3D modelers, and UX designers utilizing design tools like Figma alongside Unreal Engine's asset workflows.
- Familiarity with CAN-based feature behaviors and vehicle state modeling; exposure to tools such as CANalyzer/Wireshark (or similar).
- Knowledge of dynamic asset loading, runtime memory management, and remote asset-delivery strategies (e.g., modular software packaging or OTA updates).
- Knowledge of automotive program cadence and release gating (launch milestones, OTA readiness, in-field defect handling).
Skills
- Strong technical depth to lead engineers—comfortable with architecture discussions, interface contracts, and failure-mode thinking.
- Experience leading defect triage using logs and traces (e.g., ADB/dev logs; CAN trace familiarity) and driving disciplined prioritization/closure.
- Proficiency with Jira and Confluence; comfortable creating traceability to requirements/design artifacts and managing dependencies.
- Collaboration with technical artists, 3D modelers, and UX designers utilizing design tools like Figma alongside Unreal Engine's asset workflows.
- Knowledge of dynamic asset loading, runtime memory management, and remote asset-delivery strategies (e.g., modular software packaging or OTA updates).
- Understanding of automotive program cadence and release gating (launch milestones, OTA readiness, in-field defect handling).
Benefits
Immediate medical, dental, vision and prescription drug coverage
Flexible family care days, paid parental leave, new parent ramp-up programs, subsidized back-up child care and more
Family building benefits including adoption and surrogacy expense reimbursement, fertility treatments, and more
Vehicle discount program for employees and family members and management leases
Tuition assistance
Established and active employee resource groups
Paid time off for individual and team community service
A generous schedule of paid holidays, including the week between Christmas and New Year’s Day
Paid time off and the option to purchase additional vacation time.
Pay
This position is a salary grade 7-8 and ranges from $84,480- $162,120.
Schedule
Hybrid