Software Engineer, Spatial Applications
Rivet Industries · Bellevue, WA · 1 wk ago
On-siteEngineering$165k–$195k/yrFull-time
About the role
Rivet is an American company focused on creating integrated task systems for industrial workforces and defense personnel. We develop solutions that enhance the capabilities of frontline workers and withstand harsh environments. The company's mission is to equip these essential workers with modern systems that meet their needs.
Responsibilities
- Build scoped 3D/XR features in Unity or StereoKit under technical guidance.
- Write clean, testable C# for UI, interaction, and visualization.
- Integrate with platform APIs and OpenXR with senior support.
- Profile, debug, and iterate on device with feedback from senior engineers.
- Join design and code reviews across the team.
- Depending on the project, help build companion app and tooling components in Java/Kotlin or Python.
- Work with 3D content from artists or vendors — importing models, textures, animations.
- Pair with senior engineers on native C++ work or platform integration.
Requirements
- 1-3 years of professional experience, OR a strong portfolio of shipped XR or real-time 3D work (academic, internship, hackathon, side projects, games).
- BS in CS, CE, or a related field, or equivalent demonstrated experience.
- Proficient in C# OR C++.
- Experience with Unity OR StereoKit (or another 3D engine).
- Familiarity with at least one XR runtime or SDK (OpenXR, Quest, HoloLens, ARCore).
- Comfortable importing and working with 3D assets in Unity or a similar engine.
- Working knowledge of Git in a multi-developer workflow.
- Comfortable digging through unfamiliar hardware, docs, and source.
- Curiosity about XR, embedded systems, or real-time graphics.
Preferred Qualifications
- Both C# and C++.
- Experience with both Unity and StereoKit.
- Android or embedded Linux exposure.
- Java or Kotlin for Android components.
- Python for scripts, tooling, or test harnesses.
- Performance profiling experience (CPU/GPU/memory).
- Computer vision, perception, or AI/ML coursework or projects.
- Shipped features in a games, VFX, simulation, or XR studio context.
- Strong fit if you came up through XR side projects, games, simulation, or VFX.
Qualifications
- U.S. Person status.
- Security clearance eligibility (if required by role).
Benefits
This role offers a competitive benefits package, including unlimited PTO, and a comprehensive compensation structure that may vary based on relevant experience, skills, education, and other job-related factors. It includes a base salary, potential equity, and other forms of compensation.