Software Engineer, Simulation
Bedrock Robotics · New York, NY · 3 days ago
HybridEngineering$5/hrFull-time
The Role
We are seeking exceptional Software Engineers to build and scale our robotics simulation environment. Simulation is a critical foundation for autonomy at Bedrock - it allows us to validate end-to-end systems, evaluate complex and unsafe scenarios, and run testing at massive scale. Our autonomy stack is deeply machine-learning–driven, and closing the sim-to-real gap is a core focus of this role.
Responsibilities
- Build and scale high-fidelity simulation environments for autonomous construction machines
- Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
- Improve realism and performance to better reflect real-world behavior
- Help guide our strategy in scene generation and neural rendering techniques
- Write production-quality, hands-on code and build real simulation content—not just prototypes
Requirements
- A passion for large-scale, realistic simulation systems
- Experience with advanced 3D simulation software
- Experience evaluating systems and improving realism to support autonomy stacks
- A hands-on mindset and enthusiasm for building core simulation algorithms and content
Qualifications
- An engineering, math, or physics degree, or a computer science background with demonstrated interest and strength in math and physics
- 4+ years of professional experience in software engineering, with proven track record of building modular, maintainable, production-quality software systems in C++
- 2+ years of experience with one or more 3D engines or simulation frameworks, such as: Unreal Engine, Unity, Godot, Blender, Gazebo, Isaac Sim, Omniverse
Preferred Qualifications
- Experience with Rust or interest in learning it
- Robotics simulation background
- Experience with neural rendering techniques (Gaussian splats, NeRFs)