Jobs · Engineering · California

Software Engineer, Linux Graphics

Thomas To · Santa Clara, CA · 2 mo ago
EngineeringFull-time

What You'll Be Doing

  • Definition, design, development and automation of innovative professional and consumer Linux Vulkan and OpenGL graphics software.
  • Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware on current and upcoming Linux based operating systems.
  • Ensure the best performance and feature quality running on cross platform implementations.
  • Collaborate with test automation to achieve outstanding feature quality and to timely identify regressions.
  • Work with other worldwide internal teams, including software, hardware, architecture, and OEM support.

What We Need To See

  • Bachelor's or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience).
  • 3+ years "hands on" experience developing graphics system level software, especially for the Linux OS.
  • 3+ years of programming experience in C and C++.
  • Very good oral and written communication skills.

Ways To Stand Out From The Crowd

  • Prior experience with Linux gaming development.
  • Low-level Linux operating system knowledge, specifically memory/resource management, scheduling, and process control.
  • A self-motivated teammate with good attitude.

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