Senior Visual Designer
for section headings like About the role, Responsibilities, Requirements, Qualifications, Skills, Benefits, Pay, Schedule. Only include sections if posting has real specific content. We need to preserve all substantive info, no boilerplate.
We have job description content: Title: Senior Visual Designer, TCS Interactive, New York, NY. There's a description with sections: "Who You'd Work With", "WHY DESIGNERS TAKE THIS JOB", "What You'd Do", "Who You Probably Are", "Nice To Have, Not Required", "What The Work Is Actually Like", "TCS Employee Benefits Summary", "Salary Range $103,600-$140,100 a year", "Qualifications: BACHELOR OF COMPUTER SCIENCE". Also there is "Job Description Job Description:" repeated.
We need to map to allowed headings: About the role, Responsibilities, Requirements, Qualifications, Skills, Benefits, Pay, Schedule.
We need to decide which sections we have content for.
- About the role: Could be the introductory paragraph describing the role, studio, etc. That seems appropriate.
- Responsibilities: "What You'd Do" section.
- Requirements: Could be "Who You Probably Are" (experience, location, portfolio, fundamentals). Also "Qualifications: BACHELOR OF COMPUTER SCIENCE". Might be separate.
- Skills: Could be the list of skills: typography, color, grid, hierarchy, iconography, motion, generative tools, AI fluency, Figma, Framer, ProtoPie, After Effects, code, etc. Also "Nice To Have, Not Required" could be skills.
- Benefits: "TCS Employee Benefits Summary" details.
- Pay: Salary range.
- Schedule: Not mentioned; we should not include.
We must not include sections with placeholder or vague content. Ensure we include only substantive.
We need to use - for any list of duties/requirements/benefits. Use
for prose.
We must not repeat job title as heading. Do not include Job ID etc.
We must output only HTML fragment.
Let's extract content.
First, introductory prose: "We're hiring a senior designer for the New York studio — the person whose visual work makes a client feel something before they read a word. TCS Interactive is building a design studio inside one of the largest engineering companies in the world. Fortune 100 clients, already in the building. Creative leadership already in place. The work is early enough that what this studio becomes hasn't been decided yet."
Also "Who You'd Work With" section: details about creative leadership team, agencies, awards, projects.
"WHY DESIGNERS TAKE THIS JOB": reasons.
We could combine these into About the role.
Better: About the role includes overview, team, why designers take this job, what the work is like? But we have separate sections for responsibilities etc.
We need to decide grouping.
Let's create sections:
About the role
We're hiring a senior designer for the New York studio — the person whose visual work makes a client feel something before they read a word. TCS Interactive is building a design studio inside one of the largest engineering companies in the world. Fortune 100 clients, already in the building. Creative leadership already in place. The work is early enough that what this studio becomes hasn't been decided yet.
The studio's creative leadership team is new here, and came from the New York agencies you'd expect — R/GA, AKQA, Razorfish, BBH, Monks. Between them: work awarded at Cannes, D&AD, the One Show, the Clios, the Effies, the Webbys and the Emmys. A global healthcare rebrand across consumer health, pharma and medtech. Trading platforms people move real money through. The launch of a major streaming service.
WHY DESIGNERS TAKE THIS JOB You'd be early. Not startup-early, where the money runs out. Early at a studio with a Fortune 100 client list already in the building and an engineering organization with the capability to build ideas most studios can only propose. What this studio becomes, and what it looks like, hasn't been decided yet. You'd be one of a handful of people who gets to decide it. In five years, when the work is known, the fingerprints on the original are yours. You'd learn here. Your work gets reviewed by the studio's creative leadership — properly, in a real critique, by people whose own work has been recognized at the highest level. Real critique takes time and senior attention, and both are set aside for it here. Your ideas ship. TCS designs and builds. There's no handoff to a build partner, no point where someone else's internal team takes it from here. The thing you conceived and designed goes live, at scale, to a very large number of people. The category is wide open. Banking, healthcare, retail, transportation — systems that enormous numbers of people use every day, and that have not had the design attention they deserve. We have a real mandate, with budget behind it, to make work in that space that competes at D&AD, Cannes, Awwwards and the Apple Design Awards. Closing that gap is the job.
What The Work Is Actually Like Some of this work goes through review — legal, accessibility, regulatory. Designing something beautiful inside those constraints is harder than designing without them, and we treat that as the design problem rather than as the reason the work has to be ordinary.
That seems like a lot but okay.
Now Responsibilities: "What You'd Do" bullet list.
Extract bullet points:
- Own how the work looks. You'll own type, color, layout, motion, iconography and illustration across the entire visual surface of the products and the pitches.
- You're not skinning wireframes. You're in the room when the structure gets decided.
- Make the pitch work. New business gets won because someone saw a prototype and wanted it to exist. Often that will be your prototype, and you'll present it yourself, in plain language, to people who decide things.
- Move fast with the tools, then slow down where it matters. Use generative tools for exploration, mood, pre-viz, variation and production, and get to more directions in less time. Then the part where craft takes over. Build systems that don't sand off the interesting parts. Design systems at enterprise scale tend to flatten everything into sameness. Hold the line against that.
- Design for people who don't see, read, or move the way you do. Accessibility is part of the craft, not a remediation pass at the end.
- Make the people around you better. Crits, portfolio reviews, mentoring whoever comes in after you. You'll be senior to someone sooner than you think.
We can put these as - .
Now Requirements: Could be "Who You Probably Are" plus qualifications.
Extract:
- 5+ years in digital product design.
- Based in New York.
- If you're short on years and the work is there anyway, apply.
- A portfolio with a visual point of view somebody could recognize without your name on it.
- Apps, platforms, product experiences where the way it looks is part of the reason it works.
- We hire for visual judgment and craft first on this role.
- Command of the fundamentals. Typography, color, grid, hierarchy, iconography, motion — not as vocabulary, as decisions you can defend.
- You can say why something is good, specifically: "this pairing works because," followed by an actual sentence.
- You design with WCAG and inclusive design principles in mind, because beautiful and accessible is the standard, not a tradeoff.
- Your references come from outside the design feed. Books, buildings, record sleeves, films, street signage, other people's countries.
- You think in flows, states and systems, not just screens.
- UX and interaction fluency has to be there, and you work with UX leads as a peer rather than as a downstream resource.
- You can build it, not just picture it. Figma, Framer, ProtoPie, After Effects, code — whatever gets the idea to move at a fidelity people can react to.
- AI fluency in your process. You use generative tools daily for visual exploration, prototyping, and production, and you have a clear point of view on where they help and where you've decided they're not good enough yet.
- You've presented your own work to someone senior and survived it.
Also "Qualifications: BACHELOR OF COMPUTER SCIENCE". That seems odd for a visual designer role but it's there.
We could put Requirements as a
list of those items.
Skills: Could be the nice-to-have list plus maybe some overlapping.
Nice To Have, Not Required:
- Recognition from Awwwards, FWA, the Webbys, Brand New, TDC, ADC or Communication Arts.
- Identity and brand system work, and knowing how to get brand into a product without losing either one.
- Motion fluency — Lottie, After Effects, Rive, Cavalry.
- Design for AI-native products: conversational interfaces, generative UI, agentic experiences, made to feel beautiful and trustworthy instead of awkward.
- Writing or speaking about craft in public.
Also "Actually required: taste, nerve, and the willingness to be told the work isn't there yet." That's more a requirement.
We could treat Skills as the nice-to-have plus maybe the tools list.
But we need to avoid duplication. Perhaps we put Skills as the nice-to-have list.
Benefits: TCS Employee Benefits Summary details.
Extract:
- Discretionary Annual Incentive.
- Comprehensive Medical Coverage: Medical & Health, Dental & Vision, Disability Planning & Insurance, Pet Insurance Plans.
- Family Support: Maternal & Parental Leaves.
- Insurance Options: Auto & Home Insurance, Identity Theft Protection.
- Convenience & Professional Growth: Commuter Benefits & Certification & Training Reimbursement.
- Time Off: Vacation, Time Off, Sick Leave & Holidays.
- Legal & Financial Assistance: Legal Assistance, 401K Plan, Performance Bonus, College Fund, Student Loan Refinancing.
We can list as .
Pay: Salary Range $103,600-$140,100 a year.
Schedule: none.
Now we need to output HTML fragment with headings and content.
We must not include any extra text outside HTML.
Let's craft.
We'll have:
About the role
... (multiple paragraphs)
Responsibilities
- ...
...
Requirements
- ...
...
Skills
- ...
...
Benefits
- ...
...
Pay
Salary Range $103,600-$140,100 a year
We need to ensure we don't include any heading with empty content.
Now we need to copy the exact content, preserving details.
Let's write About the role paragraphs exactly as in text, maybe combine.
Paragraph 1: "We're hiring a senior designer for the New York studio — the person whose visual work makes a client feel something before they read a word. TCS Interactive is building a design studio inside one of the largest engineering companies in the world. Fortune 100 clients, already in the building. Creative leadership already in place. The work is early enough that what this studio becomes hasn't been decided yet."
Paragraph 2: "The studio's creative leadership team is new here, and came from the New York agencies you'd expect — R/GA, AKQA, Razorfish, BBH, Monks. Between them: work awarded at Cannes, D&AD, the One Show, the Clios, the Effies, the Webbys and the Em
for prose. We must not repeat job title as heading. Do not include Job ID etc. We must output only HTML fragment. Let's extract content. First, introductory prose: "We're hiring a senior designer for the New York studio — the person whose visual work makes a client feel something before they read a word. TCS Interactive is building a design studio inside one of the largest engineering companies in the world. Fortune 100 clients, already in the building. Creative leadership already in place. The work is early enough that what this studio becomes hasn't been decided yet." Also "Who You'd Work With" section: details about creative leadership team, agencies, awards, projects. "WHY DESIGNERS TAKE THIS JOB": reasons. We could combine these into About the role. Better: About the role includes overview, team, why designers take this job, what the work is like? But we have separate sections for responsibilities etc. We need to decide grouping. Let's create sections:
About the role
We're hiring a senior designer for the New York studio — the person whose visual work makes a client feel something before they read a word. TCS Interactive is building a design studio inside one of the largest engineering companies in the world. Fortune 100 clients, already in the building. Creative leadership already in place. The work is early enough that what this studio becomes hasn't been decided yet.
The studio's creative leadership team is new here, and came from the New York agencies you'd expect — R/GA, AKQA, Razorfish, BBH, Monks. Between them: work awarded at Cannes, D&AD, the One Show, the Clios, the Effies, the Webbys and the Emmys. A global healthcare rebrand across consumer health, pharma and medtech. Trading platforms people move real money through. The launch of a major streaming service.
WHY DESIGNERS TAKE THIS JOB You'd be early. Not startup-early, where the money runs out. Early at a studio with a Fortune 100 client list already in the building and an engineering organization with the capability to build ideas most studios can only propose. What this studio becomes, and what it looks like, hasn't been decided yet. You'd be one of a handful of people who gets to decide it. In five years, when the work is known, the fingerprints on the original are yours. You'd learn here. Your work gets reviewed by the studio's creative leadership — properly, in a real critique, by people whose own work has been recognized at the highest level. Real critique takes time and senior attention, and both are set aside for it here. Your ideas ship. TCS designs and builds. There's no handoff to a build partner, no point where someone else's internal team takes it from here. The thing you conceived and designed goes live, at scale, to a very large number of people. The category is wide open. Banking, healthcare, retail, transportation — systems that enormous numbers of people use every day, and that have not had the design attention they deserve. We have a real mandate, with budget behind it, to make work in that space that competes at D&AD, Cannes, Awwwards and the Apple Design Awards. Closing that gap is the job.
What The Work Is Actually Like Some of this work goes through review — legal, accessibility, regulatory. Designing something beautiful inside those constraints is harder than designing without them, and we treat that as the design problem rather than as the reason the work has to be ordinary.
That seems like a lot but okay. Now Responsibilities: "What You'd Do" bullet list. Extract bullet points: - Own how the work looks. You'll own type, color, layout, motion, iconography and illustration across the entire visual surface of the products and the pitches. - You're not skinning wireframes. You're in the room when the structure gets decided. - Make the pitch work. New business gets won because someone saw a prototype and wanted it to exist. Often that will be your prototype, and you'll present it yourself, in plain language, to people who decide things. - Move fast with the tools, then slow down where it matters. Use generative tools for exploration, mood, pre-viz, variation and production, and get to more directions in less time. Then the part where craft takes over. Build systems that don't sand off the interesting parts. Design systems at enterprise scale tend to flatten everything into sameness. Hold the line against that. - Design for people who don't see, read, or move the way you do. Accessibility is part of the craft, not a remediation pass at the end. - Make the people around you better. Crits, portfolio reviews, mentoring whoever comes in after you. You'll be senior to someone sooner than you think. We can put these as- .
Now Requirements: Could be "Who You Probably Are" plus qualifications.
Extract:
- 5+ years in digital product design.
- Based in New York.
- If you're short on years and the work is there anyway, apply.
- A portfolio with a visual point of view somebody could recognize without your name on it.
- Apps, platforms, product experiences where the way it looks is part of the reason it works.
- We hire for visual judgment and craft first on this role.
- Command of the fundamentals. Typography, color, grid, hierarchy, iconography, motion — not as vocabulary, as decisions you can defend.
- You can say why something is good, specifically: "this pairing works because," followed by an actual sentence.
- You design with WCAG and inclusive design principles in mind, because beautiful and accessible is the standard, not a tradeoff.
- Your references come from outside the design feed. Books, buildings, record sleeves, films, street signage, other people's countries.
- You think in flows, states and systems, not just screens.
- UX and interaction fluency has to be there, and you work with UX leads as a peer rather than as a downstream resource.
- You can build it, not just picture it. Figma, Framer, ProtoPie, After Effects, code — whatever gets the idea to move at a fidelity people can react to.
- AI fluency in your process. You use generative tools daily for visual exploration, prototyping, and production, and you have a clear point of view on where they help and where you've decided they're not good enough yet.
- You've presented your own work to someone senior and survived it.
Also "Qualifications: BACHELOR OF COMPUTER SCIENCE". That seems odd for a visual designer role but it's there.
We could put Requirements as a
- list of those items.
Skills: Could be the nice-to-have list plus maybe some overlapping.
Nice To Have, Not Required:
- Recognition from Awwwards, FWA, the Webbys, Brand New, TDC, ADC or Communication Arts.
- Identity and brand system work, and knowing how to get brand into a product without losing either one.
- Motion fluency — Lottie, After Effects, Rive, Cavalry.
- Design for AI-native products: conversational interfaces, generative UI, agentic experiences, made to feel beautiful and trustworthy instead of awkward.
- Writing or speaking about craft in public.
Also "Actually required: taste, nerve, and the willingness to be told the work isn't there yet." That's more a requirement.
We could treat Skills as the nice-to-have plus maybe the tools list.
But we need to avoid duplication. Perhaps we put Skills as the nice-to-have list.
Benefits: TCS Employee Benefits Summary details.
Extract:
- Discretionary Annual Incentive.
- Comprehensive Medical Coverage: Medical & Health, Dental & Vision, Disability Planning & Insurance, Pet Insurance Plans.
- Family Support: Maternal & Parental Leaves.
- Insurance Options: Auto & Home Insurance, Identity Theft Protection.
- Convenience & Professional Growth: Commuter Benefits & Certification & Training Reimbursement.
- Time Off: Vacation, Time Off, Sick Leave & Holidays.
- Legal & Financial Assistance: Legal Assistance, 401K Plan, Performance Bonus, College Fund, Student Loan Refinancing.
We can list as
- ... ...
- ... ...
- ... ...
- ... ...
- .
Pay: Salary Range $103,600-$140,100 a year.
Schedule: none.
Now we need to output HTML fragment with headings and content.
We must not include any extra text outside HTML.
Let's craft.
We'll have:
About the role
... (multiple paragraphs)
Responsibilities
Requirements
Skills
Benefits
Pay
Salary Range $103,600-$140,100 a year
We need to ensure we don't include any heading with empty content. Now we need to copy the exact content, preserving details. Let's write About the role paragraphs exactly as in text, maybe combine. Paragraph 1: "We're hiring a senior designer for the New York studio — the person whose visual work makes a client feel something before they read a word. TCS Interactive is building a design studio inside one of the largest engineering companies in the world. Fortune 100 clients, already in the building. Creative leadership already in place. The work is early enough that what this studio becomes hasn't been decided yet." Paragraph 2: "The studio's creative leadership team is new here, and came from the New York agencies you'd expect — R/GA, AKQA, Razorfish, BBH, Monks. Between them: work awarded at Cannes, D&AD, the One Show, the Clios, the Effies, the Webbys and the Em