Senior Level Designer
Creston Games · United States · 1 mo ago
RemoteRemoteArt & CreativeOther
Creston Games is an independent game studio driven by a simple goal: creating games that offer something genuinely new. We believe that memorable experiences come from bold ideas, thoughtful execution, and a willingness to challenge established genre conventions rather than follow them. We are currently developing a semi-open world cooking/action-adventure game that combines exploration, progression, emergent gameplay, and cooperative systems into a unique player-driven experience. As a Senior Level Designer, you will take ownership of designing, prototyping, and implementing gameplay spaces across the game. You will work closely with the Creative Director, Gameplay Designers, Programmers, Environment Artists, and Narrative Designers to turn high-level ideas into engaging, readable, and polished player experiences. We are looking for a self-motivated designer with strong spatial and systemic thinking who can rapidly prototype ideas, iterate through playtesting, and take ownership of a level from initial blockout through final implementation. Note: This is a revenue share position, compensation will be based on revenue sharing rather than an upfront salary. What You Will Do?Design, prototype, implement, and own gameplay spaces from initial blockout through final polish.Create level layouts that support exploration, player flow, pacing, navigation, and emergent gameplay.Collaborate with Gameplay Designers and Programmers to prototype and implement gameplay scenarios, interactions, and systemic behaviors.Work closely with Environment Artists to ensure gameplay requirements and design intent are maintained throughout production.Use playtesting and player feedback to iterate on layouts, pacing, readability, difficulty, and overall player experience.Collaborate with Narrative Designers to integrate storytelling, characters, events, and environmental storytelling into playable spaces.Identify design and production risks early and proactively develop practical solutions. QualificationsSignificant professional experience in Level Design or a comparable game design discipline.Strong understanding of 3D level design, player flow, spatial composition, pacing, navigation, and environmental storytelling.Experience taking levels from blockout and prototyping through implementation and polish.Strong understanding of systemic and emergent gameplay.Experience working with a modern game engine and 3D level editing tools. (Unity experience preferred.)Strong communication and collaboration skills across design, art, programming, and narrative disciplines.Ability to work independently, make informed design decisions, and take ownership of assigned areas.Strong problem-solving skills and willingness to rapidly iterate based on playtesting and feedback. Nice to HaveExperience developing semi-open world or open-world games.Experience with cooperative or multiplayer gameplay.Understanding of AI navigation, spawning systems, or procedural world systems.Shipped PC or console title experience. What We Offer?Creative ownership: Take meaningful ownership of the levels and gameplay spaces you design, with direct influence on how players experience the game.A new IP from the ground up: Help establish the level design language, workflows, and standards of an original game rather than maintaining an existing formula.Cross-disciplinary creative input: Your role extends beyond layouts, giving you the opportunity to contribute to gameplay systems, exploration, world-building, and emergent player experiences.Deep-work environment: We prioritize focused development, autonomy, and meaningful iteration over unnecessary meetings and bureaucracy.Remote & flexible collaboration: Work asynchronously with an international development team while maintaining clear ownership and communication.Revenue share: Participate directly in the commercial success of the game through our revenue-sharing model.