Senior Game Developer
Ludaxis.io · United States · 1 wk ago
RemoteRemoteEngineeringFull-time
About the role
You'll own the build, the feel, and the performance. Turn a design pitch into a playable prototype in days, then ship it into a hybrid-casual title that runs buttery on a five-year-old phone. You'll own the gameplay-audio sync, the input loop, frame budgets, and the polish players never notice but always feel. Prototype fast and make the hard call every time: ship it, optimize it, or cut it.
Responsibilities
- Own the gameplay-audio sync, input loop, and frame budgets
- Prototype rapidly and decide whether to ship, optimize, or cut features
- Tune gameplay until it "feels right" and explain the reasoning behind improvements
- Set the bar on engineering craft and raise the people around you
- Work with ambiguity, autonomy, and a small team that ships
Requirements
- Have shipped mobile games end-to-end and sweat frame budgets and input latency
- Deep expertise in Unity / C# and/or a modern web game stack, with the ability to own architecture independently
- Treat audio / rhythm sync as gameplay, not just a plugin
- Prototype in days, not weeks, and are willing to cut your own code
- Use AI as part of your workflow to code and ship on every new problem
- Are at home with ambiguity, autonomy, and a small team that ships
Nice to have
- Shipped hybrid-casual hits
- Live-ops / remote-config experience
- Shader or DSP / audio-engine chops
- A feel for UX
Why join us
A founder with 10+ years shipping F2P hits. The backing of Amanotes. Real ownership of a real game from day one. A studio quietly obsessed with craft — flow, near-miss pacing, designed difficulty, and the details that separate good from great. If making a puzzle feel like an instrument is the kind of problem you can't put down, let's talk.