Jobs · Engineering

Senior Game Developer

Ludaxis.io · United States · 1 wk ago
RemoteRemoteEngineeringFull-time

About the role

You'll own the build, the feel, and the performance. Turn a design pitch into a playable prototype in days, then ship it into a hybrid-casual title that runs buttery on a five-year-old phone. You'll own the gameplay-audio sync, the input loop, frame budgets, and the polish players never notice but always feel. Prototype fast and make the hard call every time: ship it, optimize it, or cut it.

Responsibilities

  • Own the gameplay-audio sync, input loop, and frame budgets
  • Prototype rapidly and decide whether to ship, optimize, or cut features
  • Tune gameplay until it "feels right" and explain the reasoning behind improvements
  • Set the bar on engineering craft and raise the people around you
  • Work with ambiguity, autonomy, and a small team that ships

Requirements

  • Have shipped mobile games end-to-end and sweat frame budgets and input latency
  • Deep expertise in Unity / C# and/or a modern web game stack, with the ability to own architecture independently
  • Treat audio / rhythm sync as gameplay, not just a plugin
  • Prototype in days, not weeks, and are willing to cut your own code
  • Use AI as part of your workflow to code and ship on every new problem
  • Are at home with ambiguity, autonomy, and a small team that ships

Nice to have

  • Shipped hybrid-casual hits
  • Live-ops / remote-config experience
  • Shader or DSP / audio-engine chops
  • A feel for UX

Why join us

A founder with 10+ years shipping F2P hits. The backing of Amanotes. Real ownership of a real game from day one. A studio quietly obsessed with craft — flow, near-miss pacing, designed difficulty, and the details that separate good from great. If making a puzzle feel like an instrument is the kind of problem you can't put down, let's talk.

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