Jobs · Art & Creative

Senior Game Designer

Ludaxis.io · United States · 1 wk ago
RemoteRemoteArt & CreativeFull-time

About the role

You’ll own the core game—loops, progression, economy—the systems that decide whether players stay in flow or quietly drop off. You'll turn “music + puzzle as one system” from a sentence into something millions of people feel. You'll prototype fast, read the retention curve like sheet music, and make the hard call every time: ship it, tune it, or kill it. Ideas earn their place on the data, not in a deck.

Responsibilities

  • Build and re-tune levels, difficulty curves, and progression until the climb feels right
  • Read the retention curve and player feedback alike, and turn both into clear design calls
  • Prototype fast and hands-on in Unity or Unreal—playable in days, not weeks—and aren’t precious about killing your own ideas
  • Ship features end to end with engineers, artists, and audio, from concept to release
  • Frame trade-offs in a sentence, document the rationale, and raise the people around you

Requirements

  • Have shipped multiple titles and owned core design—systems and mechanics—on at least one
  • Know mobile and/or console cold: their constraints, inputs, and what players expect
  • Have torn apart more game systems than you can count, just to see how they tick
  • Use AI to code and build—it's already part of how you work, on every new problem
  • Are at home with ambiguity, autonomy, and a small team that moves

Skills

Bonus points for free-to-play economy or LiveOps experience, spreadsheet fluency, an eye for UX, and a feel for music theory or rhythm. A degree in game design or CS is welcome—but the work speaks louder.

About us

A founder who's spent 10+ years shipping F2P hits. The backing of Amanotes. Real ownership of a real game from day one. And a studio quietly obsessed with craft—flow, near-miss pacing, designed difficulty, the details that separate good from great.

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