Materials Artist (Contract)
ArenaNet · United States · Today
RemoteRemoteArt & Creative$39.58–$57.55/hrContract
About the role
ArenaNet is seeking a Materials Artist to join our team and contribute to the creation of immersive environments for our upcoming game, Guild Wars 3. The ideal candidate will have a strong portfolio showcasing their ability to create high-quality materials and assets, and will thrive in a collaborative, creative environment.
Responsibilities
- Create high-quality PBR materials and surface treatments that support and elevate the project's visual direction.
- Build and manage Substance Designer graphs for tileable materials, trims, and surface detail.
- Create 3D props and environment assets for a wide range of locations in Unreal Engine 5.
- Partner closely with Tech Art, Concept Art, Environment Art, Design, and Art Direction to translate visual targets and gameplay needs into compelling in-game assets.
- Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments.
- Collaborate with Technical Artists and Engineers to improve workflows, pipelines, optimization, and asset integration processes.
- Contribute to the development and documentation of material workflows, standards, and libraries.
- Track and address material-related bugs.
- Proactively seek and apply feedback while contributing ideas that elevate the overall visual direction of the project.
- Balance artistic quality with performance, readability, gameplay needs, and production constraints.
- Continuously push the quality of the game through strong craftsmanship, iteration, and attention to detail.
Requirements
- 3+ years of professional game development experience creating environment or prop art for shipped titles.
- Strong portfolio demonstrating high-quality material and surface creation across a variety of styles and real world surfaces.
- Excellent understanding of form, composition, materials, scale, and environmental storytelling.
- Experience creating game-ready materials and assets from high-poly through optimized in-game implementation.
- Strong proficiency in Substance Designer, Maya, ZBrush, Blender, and Photoshop.
- Experience working in Unreal Engine workflows, ideally UE5.
- Understanding of physically based rendering (PBR) pipelines and modern asset creation techniques.
- Asset optimization and best practices in content creation.
- Strong collaboration and communication skills with both artistic and technical teams, with ability to both give and receive constructive criticism.
- Ability to iterate quickly while maintaining a high level of polish and craftsmanship.
- Passion for games, world building, and creating immersive player experiences.
Qualifications
- Education: Bachelor's degree in Fine Arts, Game Art, Computer Science, or related field.
- Experience: 3+ years of professional game development experience.
- Software: Proficiency in Substance Designer, Maya, ZBrush, Blender, and Photoshop.
- Engineer: Experience with Unreal Engine 5.
- Workflow: Understanding of PBR pipelines and modern asset creation techniques.
Skills
- Proficient in 3D modeling and texturing tools.
- Strong understanding of lighting, shading, and materials.
- Experience with Unreal Engine 5.
- Ability to work collaboratively with cross-functional teams.
- Attention to detail and strong problem-solving skills.
Benefits
- Medical, dental, and vision insurance.
- 401(k) retirement plan.
- Flexible spending account (FSA).
- Dependent care assistance program (DCAP).
Pay
$39.58 - $57.55 per hour
Schedule
This is a 1+ year contract role.
Location
The role is remote-friendly, but we are currently prioritizing candidates who are local to the Bellevue, WA area and open to occasional onsite collaboration.