Jobs · Art & Creative

Level Designer

WarForge Studio · United States · 6 days ago
RemoteRemoteArt & CreativeFull-time
Senior 3D Animator Warforge Studio | Doha, Qatar | Full-Time | Remote/Onsite WarForge's kingdom is more than a base to manage — it's a world players push into, fight through, and complete missions across. We're looking for a Level Designer to build that world in-engine: setting up levels that run well on mobile, and designing the missions and quests that give players a reason to explore them. What You'll Be Doing This is a hands-on building and scripting role in Unity.Design and build mission and quest content — objectives, encounter placement, pacing, and quest flow — that fits Warvest's world and progression.Design combat encounters — enemy placement, wave pacing, and difficulty tuning — that challenge players fairly within our combat systems.Create and populate open-world content: encounters, activities, and enemy/AI placement as players push outward.Set up levels in Unity end-to-end: navmesh generation, lighting, and collision, tuned to run smoothly on mobile hardware.Script gameplay logic within levels and missions to support triggers, scripted events, and encounter behavior.Playtest and iterate on level layouts and mission structure based on feedback and pacing data.Create and maintain documentation for your levels and missions so intent and iteration history are traceable by the rest of the team.Collaborate with the Game Designer on how mission content ties into kingdom progression, resource rewards, and unlocks.Work with Art to ensure level layouts and lighting support the stylized-realism direction. What You Have Proven Unity experience, including scripting (C#) for gameplay and level logic.Experience designing missions or quests — objectives, pacing, and encounter design.Practical, hands-on knowledge of level setup: navmesh, lighting, and collision optimization.Mid-level experience 3+ years in level design, ideally on mobile titles.Strong spatial reasoning and an eye for how layout, lighting, and collision shape how a space plays and feels. Nice to Have Experience as a Quest Designer, as a specialization on top of general level design.Background in architecture or industrial design, or artistic skills (drawing, painting, 3D modeling) — spatial/visual training is a plus, not a filter.Familiarity with 4X, strategy, or exploration-driven games.

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