Lead VFX Artist
Turtle Rock Studios · Irvine, CA · 1 wk ago
RemoteRemoteArt & Creative$135k–$165k/yrFull-time
Responsibilities
- Lead the VFX team: maintain consistency across the department providing direction and feedback, ensuring all team members understand their role in the department and know what is expected of them
- Lead team meetings and relay important studio information when required
- Work closely with department manager to provide mentorship and coaching for VFX team members including but not limited to: 1:1s, career development, performance evaluations, and goal setting
- Guide the creative process; drive the concept process for game effects
- Bring in-progress and prototype effects to completion
- Work with the Art Directors and art teams to ensure artistic unity across the game
- Create real-time visual effects to enhance environments, characters, and combat
- Work with designers, engineers, and other artists in creating strong moment-to-moment gameplay
- Collaborate with other team members to ensure that assets fall within set parameters in regards to performance, best practices, and art style
- Playtest with both the studio and the VFX team to review and iterate VFX
Requirements
- 7+ years game experience in creating effects in game development with one or more shipped titles on multiple platforms
- Strong portfolio demonstrating expertise in creating real-time effects
- Self-driven, strong communication skills, and a positive attitude
- Able to problem-solve and prioritize issues while working with a team
- Experience with creating compelling, real-time effects using Photoshop, Maya, and/or in-game effects systems
- Knowledgeable of 3D graphics, particle systems, physics, etc.
- Experience in UE5
- Keen production sensibilities, ability to collaborate on timelines and communicate with Production and team members on task duration and prioritization
- Strong leadership, mentoring, and teaching skills
- Strong ability to interpret and adapt to general and flexible direction. Can thrive in a highly collaborative, team-oriented environment
- Proficient in Maya, 3ds Max, or Blender
Preferences
- Shipped one or more major titles on current generation/PC platforms as a Senior VFX artist
- Previous leadership experience preferred, or senior/principal role in games environments
- Experience working with shaders and materials
- Familiarity with asset tracking and issue tracking tools such as Perforce and JIRA
- Passion for games
Benefits
- 100% Medical, Dental, Vision Coverage for you and your family
- Retail Savings Plan Matching
- Career Improvement Plan
- Flexible Work Arrangements - In-House, Hybrid, and Remote
- Generous Time Off Policy
- Company Events - In-Person + Virtual Events
- Fully Stocked Kitchen + Sponsored Food Trucks
Pay
The estimated base pay range for this role is: $135,000 - $165,000 USD
Schedule
Flexible work arrangements ranging from in-studio, hybrid, to fully remote throughout North America