Lead Environment Artist
The Role
Work with the Art Director, Art and Technical Leads to shape and maintain the overall vision for environments and environment-adjacent systems.
Mentor, support, and give regular feedback to build and maintain a strong, cohesive team.
Promote skill-sharing through training sessions, clear documentation, and both written and video tutorials.
Estimate tasks, coordinate with production, and ensure that environment goals align with other departments.
Collaborate closely with the team during prototyping to enable quick iterations on environment assets and game systems.
Create benchmark quality assets from concept art and breakouts to demonstrate visual and technical quality as a reference for the environment team.
Regularly review assets to maintain quality and ensure proper technical implementation.
Requirements
- At least 4-5 years of video games development experience with significant involvement in 2 published AAA games, with at least one project at the Lead level or equivalent experience.
- Ability to quickly prototype and iterate in collaboration with other departments.
- Strong skills in environmental design, layout, composition, and storytelling.
- Great sense of scale and proportion.
- Expert knowledge of Adobe Substance tools like Painter and Designer. Knowledge of physically based rendering (PBR).
- Experience with Unreal Engine 4 or newer.
- Self-motivated and proactive with a strong work ethic.
- A creative, empathetic, and collaborative approach to teamwork.
- Excellent oral and written communication skills.
Qualifications
The Essentials
- At least 4-5 years of video games development experience with significant involvement in 2 published AAA games, with at least one project at the Lead level or equivalent experience.
- Ability to quickly prototype and iterate in collaboration with other departments.
- Strong skills in environmental design, layout, composition, and storytelling.
- Great sense of scale and proportion.
- Expert knowledge of Adobe Substance tools like Painter and Designer. Knowledge of physically based rendering (PBR).
- Experience with Unreal Engine 4 or newer.
- Self-motivated and proactive with a strong work ethic.
- A creative, empathetic, and collaborative approach to teamwork.
- Excellent oral and written communication skills.
Skills
The Essentials
- Strong skills in environmental design, layout, composition, and storytelling.
- Great sense of scale and proportion.
- Expert knowledge of Adobe Substance tools like Painter and Designer. Knowledge of physically based rendering (PBR).
- Experience with Unreal Engine 4 or newer.
- Self-motivated and proactive with a strong work ethic.
- A creative, empathetic, and collaborative approach to teamwork.
- Excellent oral and written communication skills.
Benefits
Base pay is just one component of Warner Bros. Discovery’s total compensation package for employees. Pay Range: $77,000.00 - $143,000.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation.