Lead 3D Environment Artist
Eleventh Hour Games · United States · 2 wk ago
RemoteRemoteArt & CreativeFull-time
Responsibilities
- Drive the environment art vision and quality bar while remaining highly hands-on as an individual contributor
- Build large-scale environments, vistas, and cinematic spaces with strong composition, readability, and mood
- Establish and execute landscape and terrain creation workflows, including landscape materials and advanced material setups
- Leverage procedural content workflows to accelerate world building while maintaining artistic control and consistency
- Create and facilitate project schedules; define resource needs, workflows, and milestones in collaboration with production
- Identify project and team risks through regular monitoring of production status, team morale, and communication channels; execute early interventions and preventative measures
- Document, communicate, administer, and refine art production processes; identify opportunities for improvement and execute solutions with the team
- Provide clear feedback, mentorship, and guidance to environment artists; support hiring and team growth over time
Qualifications
- 5+ years of industry experience in environment art, including experience in a senior/lead capacity
- Demonstrable experience shipping games or live products, ideally involving large-scale environments or open/streamed worlds
- Experience with modern real-time environment workflows in a leading game engine (large-world streaming, terrain systems, real-time lighting, and performance optimization)
- Deep experience with landscape/terrain workflows and landscape materials, including complex material setups
- Proven experience with procedural content workflows used in production (procedural placement, rule-based generation, or scalable world-building tools)
- Grasp of real-time lighting fundamentals, even if not the dedicated lighting artist
- Experience building large-scale vistas and cinematic environments with strong composition and visual storytelling
- Ability to work core studio hours (10am–4pm CST)
- Familiarity with ARPGs, live-service pipelines, and multi-team collaboration
Preferrences
- Concept art background
- Ability to design worlds, spaces, and visual themes
- Strong drawing or visual ideation skills