Lead Designer
About Us
We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.
About the Role
We’re looking for a Lead Designer to join our team and help us shape the future of online multiplayer gaming. This role will be a key leader on one of our major gameplay pillars, where you will help the vision come to life, align the team around gameplay objectives, and ensure our design meets a high bar of rigor. You will lead day-to-day work, develop people, and build buy-in through strong working relationships across disciplines.
Responsibilities
- Lead a feature team by setting scope, approach, and design objectives that meet our overall game goals.
- Manage other designers by giving them support, growth, and actionable feedback on both what they work on and how they work.
- Define and set sprint and milestone objectives for your team—including appropriate tradeoffs, costs, and the right areas of work to focus on.
- Evaluate and diagnose work to find improvements and opportunities for improvement—along with plans of how to get there.
- Work cross-functionally within and outside of your team to communicate and align on the work, tradeoffs, and dependencies. Radiate changes across the organization.
- Maintain and enforce good executional standards and practices for scripting and design execution—including in-engine and documentation.
Requirements
- 8+ years of professional game design experience, including at least 1 year managing, mentoring, and maintaining accountability for multiple designers within a feature team or area on a AAA development team.
- Background in shaping and building a live-service game or major live-service systems from development through launch.
- Proven experience designing and leading multiplayer features that touch multiple systems and need strong integration—such as game mode, characters, economy, progression, etc.
- Theory-crafting skillset and past experience designing for depth and multiplayer gameplay.
- Deep understanding of the various components (UI, Art, Engineering, Audio, VFX, etc.) to ensure gameplay is cohesive and integrated.
- Proactive approach that creates movement in the right direction.
- Capable of rapidly filtering large volumes of feedback into concrete and useful improvements.
- Adept at managing, articulating, and advocating for effective tradeoffs.
- Well-played in the multiplayer PvP/Competitive Space and able to deconstruct what works and why.
- Capability to abstract designs outside of single solutions into patterns and models of player behavior, providing options and flexible design solutions.
- Strong experience with Unreal Engine and Blueprint visual scripting; programming experience (C++, C#, etc.) is a plus.
Pay
The pay range for this position in California at the start of employment is expected to be between $127,500 and $190,000 per year. Base pay offered may vary based on market location and individualized factors such as job-related knowledge, skills, experience, and other objective business considerations.
Benefits
- Medical, dental, vision, and basic life insurance coverage.
- 14 paid holidays per calendar year.
- Paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program.
- Up to 10 paid sick days per calendar year.
- Paid parental and compassionate leave.
- Wellbeing programs for mental health and other wellness support.
- Family planning support through Maven.
- Commuter benefits.
- Reimbursements for fitness-related expenses.
- Bonus and/or equity awards.
- Eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.