Graphic Artist With UI/UX Experience
Scientific Research Corporation · North Charleston, SC · 1 mo ago
Information TechnologyFull-time
About the Role
The position involves creating intuitive graphical user interfaces, including navigational menus, dashboards, and head-up displays (HUDs) that guide users through training scenarios for products used in training of United States service members.
Responsibilities
- Creating intuitive graphical user interfaces, including navigational menus, dashboards, and head-up displays (HUDs) that guide users through training scenarios for products used in training of United States service members
- Working with project resources such as user interface, media files, and other assets
- Debugging issues within game assets in terms of performance
- Utilizing familiarity with game design and user interface systems
- Utilizing effective communication through verbal and written methods
- Working closely with colleagues from multiple technical disciplines in a team environment to understand system requirements, functions, and interfaces, while also able to work independently on assigned tasking
- Interfacing with external vendors and Government customers
- Working across multiple projects simultaneously
Requirements
- Bachelor's degree in relevant technical discipline and two years of experience or equivalent combination of education/experience
- Experience in the following graphic design tools: Adobe Illustrator, Adobe Photoshop and/or Substance 3D Painter, Autodesk Maya and/or Autodesk 3ds Max
- User Interface/User Experience (UI/UX) expertise
- Interpersonal skills that augment performance within a team environment
Desired Skills
- Art fundamentals, strong grasp of proportion/perspective/composition; understanding of style consistency
- Visual design principles, color theory, typography, spacing and composition; design systems and component libraries
- 3D modeling, hard-surface, clean topology, proper edge flow, optimized geometry
- Texturing and UV mapping: efficient unwrapping for hand-painted/photo-based textures; understanding PBR workflows
- Materials & shading: creating and tweaking materials for realism; understanding how shaders behave in various rendering engines
- Lighting & rendering: knowledge of light setups for both realism and mood; familiarity with real-time and offline rendering pipelines
- Game engine optimization: creating assets that run efficiently in real-time engines; understanding level of detail and polycount budgets; ability to create reusable elements of UI that can be colored at run-time; optimize UI elements to ensure frame rate is not impacted by overly complex interactions/layering
- User-Centered design: conducting user research and usability testing; creating user personas, customer journeys and empathy maps; understanding accessibility and inclusive design standards
- Information architecture: structuring/organizing content logically; designing navigation systems, menus and flows
- Wireframing & prototyping: low- and high-fidelity wireframes; interactive prototypes for testing and presentation
- Interaction design: microinteractions, animation and responsive layouts
- Ability to present and defend design decisions with data and rationale
- Familiarity with design tools such as Figma, After Effects, Unity, Git
Clearance and Travel
This position requires U.S. citizenship and eligibility for a U.S. Government security clearance at the Secret level. Periodic travel may be required.
Benefits
SRC offers a generous benefit package, including medical, dental, and vision plans, 401(k) with a company match, life insurance, vacation and sick paid time off accruals with amounts increasing based on role and years of service, 11 paid holidays, tuition reimbursement, and a work environment that encourages excellence.