Engineering Manager
About the role
Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers. The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay. The Challenge
Responsibilities
- Own hardening our systems to shipping quality.
- Roadmap and schedule post-launch release content.
- Proactive feature ownership of entire game subsystems – including all aspects of development, maintenance, advocacy and documentation.
- Manage the schedule of the console port team (with our vendor) and all performance/optimization efforts.
- Manage and develop teams of programmers for work on assigned systems/domains which includes managing contractors and outsourcing partners.
- Work with all departments to ensure our systems meet the needs of our content creators.
Requirements
- Extensive Unreal Engine 4/5 experience.
- Ability to direct the closing down of dynamic systems and develop a change management process for feature maintenance.
- Experience with streaming, serialization, entity systems and core game engine technologies.
- 10+ years’ experience in the game industry with at least 3 shipped AAA titles.
- Experience managing teams.
- Strong knowledge of C++.
- Ability to quickly understand existing code and enhance/extend an existing architecture.
- Software engineering skills, including the ability to write maintainable and robust code.
- Experience developing in and supporting all stages of the development lifecycle.
- Experience developing games; preferably action, First Person Shooters and immersive sim games.
- Ability to research, analyze and optimize code to meet performance requirements.
- Experience developing for and shipping cross-platform titles – PC/XSX/PS5 preferred.
- A passion for hands-on game development with a focus on attention to detail.
- Commitment to code quality, documentation and sound testing procedures.
- Adaptable in high-pressure, creative environments, with the ability to respond elegantly to difficult changes and prioritize feature requests based on design goals.
- Understanding of procedural content generation systems/algorithms.
- Self-motivated leader able to work independently and drive results.
- Excellent communication, collaboration, interpersonal, and organizational skills, including participation in engineering best practices like code reviews.
- Experience with source control via Perforce or equivalent.
Skills
- C#/python experience.
Benefits
When Applying For This Position Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative
Pay
The pay range for this position in Massachusetts at the start of employment is expected to be between $185,100 and $210,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Details of Participation
The total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits.
Contact Information
If you need to report a concern or have questions regarding Ghost Story’s equal opportunity commitment, please contact Careers@ghoststorygames.com.