Combat Designer
Responsibilities
- Design and implement character behaviors via scripting, behavior trees, animation graphs and blueprints
- Implement, tweak and refine combat data such as damage types & volumes, impact and iframes, damage stats, animation timing, hit impact triggering etc.
- Create and maintain design documentation, including combat system, move sets, enemy behaviors, and more.
- Collaborate with engineering, art, and animation teams to ensure your designs are feasible and executed to the highest quality.
- Prototype new combat mechanics and features in-engine.
- Conduct playtests, gather feedback, and iterate on designs.
- Stay up to date with industry trends and new technologies to push the boundaries of combat design.
Qualifications
- 3+ years of professional experience in game design, with a significant focus on combat design.
- Shipped at least one title with the same or similar job title.
- Deep understanding of gameplay mechanics, player feedback loops, and the principles of game feel.
- Demonstrable understanding of melee and projectile based combat.
- Proficiency with Unreal Engine, specifically blueprints and prototyping.
- Excellent communication skills.
This is a full-time position based in Austin, TX, with a fully onsite requirement at our studio campus.
Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, creed, sex, gender (including pregnancy, childbirth, breastfeeding, or related medical conditions), sexual orientation, gender identity, gender expression, age, national origin, ancestry, citizenship, marital status, medical condition, genetic information, disability, military or veteran status, or any other characteristic protected by applicable federal, state, or local law.
Eligibility for benefits and perks may vary based on position, employment status, and location.