Jobs · Washington

Colosseum Lead Product Manager, Minecraft

Mojang Studios · Redmond, WA · 1 mo ago
Hybrid$143k–$275k/yrFull-time

Responsibilities

  • Define and evolve the Colosseum product strategy aligned to player experience, creator success, and business growth.
  • Translate platform gaps, partner needs, player journeys, and market signals into clear product priorities, investment trade-offs, roadmaps, and executive-ready recommendations.
  • Identify opportunities to grow high-quality multiplayer supply, improve discovery and conversion, and expand Minecraft's creator-led play ecosystem.
  • Lead end-to-end product delivery from discovery through launch, iteration, and operating health across cross-platform Minecraft clients, services, creator tools, and partner experiences.
  • Partner with Engineering and Design to define requirements, resolve technical dependencies, improve join and transfer flows, strengthen discovery experiences, and reduce platform risk in areas such as networking, telemetry, and release readiness.
  • Drive predictable execution across multiple concurrent launches, including beta planning, release criteria, launch communications, bug triage, quality gates, and post-launch performance reviews.
  • Partner with creator teams, Business Development, Marketing, Legal, and Marketplace stakeholders to determine launch schedules, monetization design, and go-to-market plans for creator-operated multiplayer experiences.
  • Balance growth, creator success, quality, safety, compliance, and player trust while building scalable operating models for a portfolio of partner experiences.
  • Use portfolio performance, funnel data, player feedback, and creator insight to improve monetization, retention, content quality, and launch sequencing.
  • Establish KPIs and success metrics for engagement, retention, monetization and funnel conversion. Use experimentation, telemetry, customer feedback, and post-launch readouts to guide product decisions and continuously improve outcomes.
  • Partner with Player Safety, QA, Policy, CELA, and platform teams to ensure multiplayer experiences meet safety, privacy, compliance, and operational requirements before and after launch.
  • Create clear operating rhythms, decision frameworks, escalation paths, and communication artifacts that help teams move quickly through ambiguity.
  • Represent Colosseum strategy, risks, progress, and investment needs in leadership forums, business reviews, partner discussions, and launch readiness reviews.

Qualifications

  • Bachelor's Degree AND 8+ years experience in product/service/program management or software development OR equivalent experience.
  • 1+ year(s) people management experience.
  • Preferred qualifications: 10+ years in product management, program management, or related roles; 5+ years leading large-scale, cross-functional product initiatives from strategy through launch and iteration; experience delivering customer-centric, data-driven products or services with measurable business and user outcomes; experience with games, live services, online multiplayer platforms, marketplaces, creator ecosystems, or digital commerce; experience delivering cross-platform product experiences that span client, services, tooling, telemetry, and partner-facing workflows; proven understanding of monetization models, discovery surfaces, launch operations, and ecosystem health for player- and creator-facing products; experience balancing growth with safety, privacy, compliance, policy, quality, and player trust requirements; proven experience in stakeholder management, executive communication, and ability to drive clarity through technical, organizational, and partner ambiguity; passion for games and deep empathy for Minecraft players, creators, and communities.

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