Jobs · Art & Creative

Audio Director (Horror)

Mob Entertainment · United States · 3 wk ago
RemoteRemoteArt & Creative$188k–$224k/yrFull-time

Responsibilities

  • Lead internal audio teams as well as external composers, sound houses, VO vendors, and freelance partners.
  • Provide clear creative feedback, mentorship, and production direction to the team.
  • Help build scalable workflows for rapid iteration in production environments.
  • Participate in milestone planning, risk assessment, and production prioritization.

Creative Audio Direction

  • Define and maintain the overall sonic identity for horror-focused game experiences.
  • Develop audio strategies that reinforce gameplay tension, emotional pacing, atmosphere, and narrative beats.
  • Supervise implementation of adaptive music systems, environmental audio, creature vocalization, jump scares, ambience, and psychological audio cues.
  • Partner closely with Creative, Narrative, Design, and Art leadership to ensure cohesive player immersion.

Sound Design & Systems

  • Oversee creation and integration of high-quality sound effects, ambience, Foley, VO, and music.
  • Guide implementation pipelines using Unreal Engine and Metasounds.
  • Collaborate with Engineering and Technical Audio teams on interactive audio systems, optimization, and runtime performance.
  • Establish audio standards, mix targets, loudness consistency, and platform compliance.

Production & Pipeline

  • Manage audio scope, scheduling, outsourcing, and deliverable tracking.
  • Ensure high-quality implementation within technical and memory constraints.
  • Support live updates, seasonal content, cinematic moments, and gameplay-driven audio needs.
  • Partner with QA to identify and resolve audio bugs, mix issues, and implementation inconsistencies.

Qualifications

  • 10+ years of professional game audio experience, including 5+ years of leadership experience.
  • Shipped at least one horror, suspense, survival, or atmospheric title in a senior audio role.
  • Deep understanding of interactive audio systems and player psychology in horror experiences.
  • Strong experience with game engines such as Unreal Engine.
  • Experience implementing audio using Unreal Engine and Metasounds.
  • Strong communication and cross-functional leadership skills.
  • Ability to balance creative ambition with production realities and technical constraints.

Preferred Experience

  • Experience with procedural or reactive audio systems.
  • Familiarity with Blueprint scripting or gameplay implementation workflows.
  • Background in cinematic audio, spatial audio, or psychoacoustic sound design.
  • Experience working on multiplayer, live-service, or UGC-enabled games.
  • Understanding of accessibility standards for game audio.

Pay

The base salary range for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location.

Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees:

  • Profit sharing
  • Medical, dental, and vision insurance
  • 401(k) matching
  • FSA/HSA
  • Paid time off
  • Sick time
  • Holidays
  • Parental leave

Benefits

Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law.

Equal Opportunity

Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.

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