Assistant Professor (Lecturer) in Game Engineering
About the role
The Division of Games at the University of Utah invites applications for non-tenure-track career-line Assistant Professor (Lecturer) in Games to begin Fall 2026. We seek applicants with expertise in at least one area of game engineering. Of particular interest to the Division are candidates with expertise in gameplay programming, engine architecture, real-time rendering, and/or artificial intelligence. Candidates with expertise in other related areas of game engineering are also welcome to apply. Successful candidates will share our vision of the power that games hold to transform players, groups, and society.
Responsibilities
- Teach in-person courses across the B.S. in Games and the Master's of Entertainment Arts & Engineering (MEAE) curriculum to students on the Salt Lake City Campus.
- Contribute to university and professional service, e.g., collaborative work to expand our curriculum, outreach to local industry and government partners, or recruitment efforts.
Requirements
- Hold a terminal degree in a games-related field with a focus on games engineering (e.g., Ph.D. in Computer Science or Informatics, MEAE engineering track).
- Identify expertise in at least one area of Game Engineering.
- Provide evidence of contribution to creative works in interdisciplinary teams.
- Demonstrate commitment to the teaching and/or mentoring, especially with undergraduate and graduate students in lectures, seminars, and studio simulations.
Qualifications
- Necessary Qualifications: Terminal degree in a games-related field with a focus on games engineering.
- Potential Qualifications: Recent industry experience in the games industry or related fields.
Benefits
Note: The Division of Games is dedicated to connecting students with industry professionals and contemporary game development practices. For those industry professionals wishing to transition into academia, the Division provides training and onboarding around academic and administrative practices.
Skills
Successful candidates are expected to have a broad knowledge of the practical aspects of game development.
Pay
Details regarding pay are not specified in the job posting.
Schedule
Details regarding schedule are not specified in the job posting.
Benefits
Details regarding benefits are not specified in the job posting.