Jobs · Art & Creative

2D Artist

The Donovan's Venom 501c3 · Lilburn, GA · 1 mo ago
Art & CreativeVolunteer
The Donovan's Venom, INC. Is a non-profit 501(c)(3) tax exempt organization dedicated to taking music, art, and entertainment to those who need it the most. The Donovan's Venom, INC. Caters to no particular individual(s) yet pledges relief to impaired or deprived individuals who are in need of musical,visual, comedic, and-or any alternative forms of liberation-through fine art & entertainment. The Donovan's Venom INC. Gives its resources to individuals who don't have the means or access. , About Us The Donovan’s Venom is a 501c3 nonprofit organization focused on curating universal accessibility to fine arts and music education for all. We are passionately dedicated to ensuring that everyone, regardless of financial circumstances, has access to high-quality music education, performance opportunities, and fine art. We aim to inspire, empower, and uplift communities by fostering a love for music and the arts through our commitment to education, inclusivity, diversity, and social impact, which drives us to expand our reach continually and enrich the lives of those we serve. We’re seeking a versatile 2D Game Artist to bring our imaginative educational game world to life. As part of our early-stage team, you’ll be responsible for illustrating characters, environments, props, and UI elements across gameplay scenes. You’ll help shape the look and feel of our launch experience by designing visual assets that are playful, expressive, and engaging for young players. What You’ll Do Design & illustrate 2D environments, characters, props, and key UI/gameplay assets. Translate level/narrative specs into clear visual layouts with the design & product teams. Own the 2D visual style guide (colors, line weights, typography use, iconography) and keep it scalable across rooms/islands. Prepare animation-ready assets (separated body parts, consistent pivots, padding) and light parallax layers. Export engine-ready files (layered PSD + optimized PNG atlases/sprite sheets; SVG optional where appropriate). Name, organize, and version assets to agreed conventions (folders, prefixes, pixels-per-unit, DPI). Iterate quickly based on playtests and implementation feedback. What We’re Looking For Strong portfolio showcasing illustrated environments and characters, ideally with a stylized, storybook, or educational flair. Proficiency in Adobe Photoshop, Illustrator, and Figma (required). Experience creating art assets for 2D games, apps, or interactive storytelling.Understanding of animation preparation, such as separating body parts for rigging or movement.Familiarity with Unity’s 2D asset pipeline—including sprite sheet organization, layering, and asset handoff—is preferred. Bonus Experience preparing assets for skeletal animation (e.g., Spine, Unity 2D Animation, pivot alignment). Strong communication skills and ability to work independently while collaborating with developers and UI/UX teammates. Work Environment Fully remoteCollaborative game development environmentCreative and iterative workflow Important Disclaimer This is a volunteer position and does not constitute employment. We are onboarding individuals who are ready to contribute immediately. Please only apply if you are prepared to begin within the next 10 days.

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