UE5 Cinematic Artist--Game Ads
First Fun · Santa Clara, CA · 3 mo ago
On-siteAdvertisingFull-time
About The Role
We are looking for a UE5 Cinematic Artist to bring our mobile games to life through high-impact marketing visuals. In this role, you will own the ad production pipeline — taking storyboards and bringing them to life through cinematic production, rendering, and editing — serving as the cinematic backbone of our creative team.
Key Responsibilities
- Cinematic Production in UE5
- Sequencer-Driven Cinematics: Own the full cinematic pipeline in UE5 Sequencer — camera choreography, lighting, timing, and shot composition to produce scroll-stopping ad content.
- In-Engine Layout & Staging: Take character and environment assets from the art team, place and stage them in-engine, and organize animation sequences (idle, action, ability showcases) to match the creative vision.
- Blueprint & Technical Setup: Use Blueprints to support cinematic workflows — triggering events, managing scene logic, and solving technical problems that keep production moving.
- Animation Rhythm & Visual Feedback
- Cinematic Rhythm: Craft sequences with strong pacing, anticipation, and payoff — ensuring the first 3 seconds grab attention and every beat after earns the viewer's time.
- Visual "Juice" & Feedback: Layer purposeful screen shake, hit feedback, UI animation, and VFX timing to make the player experience feel rewarding and high-impact. You understand why great games feel great.
- Cross-Team Collaboration
- Art Team Partnership: Deeply communicate with the art team on asset readiness, environment dressing, character setup, and VFX needs. You are the bridge between art production and marketing output.
- Compositing & Style Alignment: Combine 3D renders, 2D elements, and UI into a cohesive visual style that aligns with our "Cartoon Military" aesthetic.
Required Qualifications
- Proven Experience & Strong Portfolio: Demonstrated experience in 3D motion, animation, cinematic production, or ads — backed by a portfolio that shows your range and craft. Gaming or social media advertising experience is a strong plus.
- UE5 Sequencer Mastery: Deep, hands-on proficiency with Sequencer — you live in timelines, camera tracks, and lighting setups. This is your primary tool.
- Blueprint Literacy: Comfortable using Blueprints to support and extend cinematic workflows (event triggers, scene logic, automation).
- Animation Sense: Strong understanding of animation rhythm, timing, easing, and visual feedback principles — you know what makes a sequence feel punchy and satisfying even without being a character animator.
- Composition & Game Feel: A keen eye for shot composition, cinematic staging, and "gamefeel" that ensures every frame is visually compelling.
Preferred Qualification
- Character Animation Knowledge: Familiarity with character animation workflows in Maya, Blender, or similar DCC tools — enough to polish or troubleshoot movements.
- 2D Animation & Post-Processing: Proficiency in After Effects for compositing, motion graphics, color grading, and adding VFX layers to rendered sequences.
- Video Editing: Experience with Premiere Pro or similar tools for rhythmic editing, sound design, and final assembly.
- Storyboard Literacy: Ability to read, interpret, and provide constructive feedback on storyboards — you understand visual storytelling well enough to flag issues and suggest improvements before production begins.
- Niagara VFX: Experience with UE5's Niagara particle system for creating or tweaking in-engine VFX.
- Game Passion: You play a lot of games and have strong opinions about what makes them fun. That sensibility shows up in your work.
- AI Integration: Experience using AI tools (Midjourney, Runway, etc.) to accelerate asset generation, texture creation, or production workflows.