Tech Art Lead
teamLFG · United States · 1 wk ago
RemoteRemoteEngineering$143k–$215k/yrFull-time
Responsibilities
- Lead the Tech Art discipline & define the team’s goals while also contributing directly as an IC in early stages of the project
- Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work
- Work closely with the Art Director to find innovative methods for bringing the team’s artistic vision to screen
- Ensure visual aspects of the game are performant across all platforms (PC, console)
- Collaborate with project leadership to define and oversee the Technical Art roadmap, working cross-team with technical artists, animators & designers to inform these decisions
- Create and refine workflows and pipelines that boost production efficiency and foster team collaboration
- Develop custom tools to enhance the game's visual fidelity and performance
- Engage in proactive communication with all stakeholders to ensure shared objectives and preemptively manage any challenges
Requirements
- Experience in rigging workflow & pipeline creation
- Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as professional experience using Python
- Excellent communication and interpersonal skills, with the ability to work effectively in a team environment
- Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics
- Experience in managing and resolving stability, performance, and memory issues across different platforms
- Experience with Unreal Engine
- Experience managing external resources effectively
- Experience shipping across multiple platforms (PC, console)
Nice to Have
- Ability to creatively solve problems for a wide variety of asks during R+D, as demonstrated by prior success in incubation environments
- Experience creating/managing modular environment systems
- Ability to create unique custom shaders and effects that are efficient, scalable and deliver on the team's vision
- Ability to create and hook up gameplay VFX assets
Benefits
This role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.
Pay
The estimated base pay range for this role is $143,000 - $215,000 USD based on geographic location.
Schedule
This is a flexible role that can be remote.