System and Scheduling Architect – GPU
About the role
NVIDIA is seeking outstanding system architects to design the next generation GPU system interface. This position offers the opportunity to have a real impact in a dynamic, technology-focused company impacting the field of artificial intelligence and product lines ranging from consumer graphics to self-driving cars. We have crafted a team of extraordinary people stretching around the globe, whose mission is to push the frontiers of what is possible today and define the platform of tomorrow.
What You'll Be Doing
- As a member of the architecture team, you will be responsible for understanding how the GPU sub-system modules interoperate and interact with overall system
- You will architect and plan features in concert with software, hardware, and verification teams across the globe to implement the next iteration of GPUs
- Create functional and performance models, often in C++, along with test plans to validate the features you design
- Actively support post-silicon validation activities
- Constantly learning and growing!
What We Need To See
- BS or MS in Compute Architecture, Computer Science, or Electrical Engineering (or related degree) or equivalent experience
- 2+ years of meaningful work experience
- Work experience coding in C or C++
- Course work or industry experience in Computer Architecture, Operation systems, and/or system architecture
Ways To Stand Out From The Crowd
- Knowledge of memory isolation and security, firmware, process scheduling, OpenGL, DX, CUDA, DL/ML, PCIe, AXI, NVLink, and/or CXL
- Knowledge of Perl or Python
Pay
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 124,000 USD - 195,500 USD for Level 2, and 152,000 USD - 241,500 USD for Level 3. You will also be eligible for equity and benefits.