Jobs · Engineering · California

Staff Software Engineer, Teleoperation

Agility Robotics · Fremont, CA · 2 mo ago
HybridEngineering$190k–$296k/yrFull-time

About The Role

Own the end-to-end architecture of the teleoperation system, from operator input through real-time robot execution, ensuring low latency, predictable behavior, and clear system boundaries
Integrate and optimize real-time control, streaming, and communication paths to meet measurable latency and bandwidth targets
Design and implement scalable teleoperation interfaces, including VR, motion capture, and other modalities, to enable high-quality manipulation and locomotion demonstrations
Develop comprehensive validation strategies in simulation and on hardware, including performance benchmarks, fault handling, and regression testing
Analyze teleoperation and demonstration data to improve operator efficiency, system responsiveness, and task success rates
Anticipate future robot hardware and sensor changes, and design systems that can adapt to new interfaces and capabilities with minimal architectural disruption

About The Work

Architect and build production-quality teleoperation systems that enable Digit to execute complex whole-body manipulation tasks in real-world environments
Work closely with AI, controls, hardware, and operations teams to create a scalable platform for high-quality human demonstration data collection

Qualifications

  • 8+ years of experience in robotics or real-time systems, with a demonstrated track record of delivering reliable, production-quality software
  • Deep understanding of real-time control systems, motion retargeting, and rigid body dynamics
  • Experience designing low-latency communication and streaming systems for real-time applications
  • Strong systems intuition with the ability to trace performance issues across software, networking, and hardware boundaries
  • Strong analytical and debugging skills, with a data-driven approach to performance validation and system reliability
  • Hands-on experience integrating human input systems such as VR, motion capture, wearable devices, or other operator interfaces
  • Excellent communication skills and the ability to collaborate effectively across AI, controls, hardware, and operations teams

Bonus Qualifications

  • Experience building applications with real-time rendering or XR frameworks such as Unity, Unreal, Godot, SteamVR, or OpenXRE
  • Experience with advanced 3D visualization techniques such as neural radiance fields, Gaussian splatting, or other scene reconstruction methods
  • Familiarity with large-scale data collection pipelines for learning from demonstration

Benefits

This is a hybrid position based out of one of our Salem, Pittsburgh, or Fremont offices.
The final salary offered to a successful candidate will be dependent on several factors that may include but are not limited to: market location, job-related knowledge, skills, and experience.
This range may change based on geographical location and may be modified in the future.

Pay

Anticipated Salary Range $190,000—$296,000 USD

Schedule

Flexible, unlimited PTO and 12 company holidays, including a winter shutdown.

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