Software Engineer, Warfighter Systems - SkillBridge
About the team
Our Warfighter Systems division is pioneering a future where mixed reality (MR) creates immersive, intuitive, and life-saving technologies. By seamlessly integrating real-time data with cutting-edge visualization tools, we are empowering warfighters with unparalleled situational awareness, enhanced training experiences, and operational superiority. This team is consistently pushing the boundaries of what's possible, and shaping a future where technology and defense unite to protect our nation.
WHAT YOU WILL DO
- Work with one of the industries strongest mixed reality teams to change the landscape for MR on the frontlines and beyond
- Drive prototyping initiatives to experiment with revolutionary mixed reality concepts that set new industry standards
- Design, development, and enhance game engine components tailored for mixed reality applications
- Optimize rendering pipelines, physics simulations, and real-time interactions to deliver high-performance immersive experiences
- Collaborate with AR/VR specialists to integrate mixed reality sensors, displays, and spatial mapping capabilities
- Implement robust pipelines that transform raw sensor data into actionable, immersive visuals for the warfighter
- Partner with product managers, hardware engineers, and warfighter subject matter experts to translate mission requirements into practical, scalable solutions
- Evaluate and integrate emerging technologies and frameworks within the game engine ecosystem
REQUIRED QUALIFICATIONS
- Skillbridge eligible
- Proficiency in C++ and familiarity with graphics APIs (DirectX, OpenGL, or Vulkan)
- Experience working in large codebases to solve complex problems in a matter of days and weeks, not months
- Excellent communication skills and ability to work cross functionally with stakeholders and Executive leaders
- Must be a U.S. Person due to required access to U.S. export controlled information or facilities
PREFERRED QUALIFICATIONS
- Experience developing on console platforms, computer graphics, or real-time simulation
- Experience with shader programming and multi-threaded rendering pipelines
- Understanding of immersive technologies and sensor integration is a plus
- Demonstrated experience or strong interest in developing mixed reality or simulation applications
Benefits
The salary range for this role is an estimate based on a wide range of compensation factors, inclusive of base salary only. Actual salary offer may vary based on (but not limited to) work experience, education and/or training, critical skills, and/or business considerations. Highly competitive equity grants are included in the majority of full time offers; and are considered part of Anduril's total compensation package. Additionally, Anduril offers top-tier benefits for full-time employees, including: