Jobs · Engineering · California

Software Engineer, Spacecraft Simulation

True Anomaly · Long Beach, CA · Yesterday
On-siteEngineering$90k–$140k/yrFull-time

Responsibilities

  • Write well-structured, efficient code using modern C++ best practices (C++ 17 / C++ 20), with a particular emphasis on performance and maintainability
  • Develop and maintain multi-physics simulation libraries for spacecraft systems modeling including:
    • 6DOF rigid body dynamics with environmental perturbations (gravity gradient, solar radiation pressure, atmospheric drag, magnetic torques)
    • Thermal modeling including conduction, radiation, and solar heating
    • Attitude dynamics and control system simulation
    • Propulsion system modeling (thrusters, tanks, mass properties)
    • Power generation and distribution (solar arrays, batteries, loads)
    • Sensor and actuator models (reaction wheels, star trackers, gyros, magnetometers, thrusters)
  • Implement coupled physics algorithms that capture interactions between subsystems (thermal-structural, power-thermal, propulsion-dynamics, etc.)
  • Design and implement time-stepping algorithms, solver architectures, and integration schemes for real-time and faster-than-real-time simulation
  • Maintain libraries that provide APIs in multiple languages (Python, C++) to other applications within True Anomaly
  • Work with other internal teams who leverage our simulation APIs to plan and execute missions, develop advanced algorithms for spacecraft operation, and perform trade-space analyses
  • Participate in code reviews, architectural discussions, and sprint planning sessions to maintain high standards of software quality and adherence to project timelines

Qualifications

  • Bachelor's degree in aerospace engineering, mechanical engineering, computer science, physics, a similar discipline, or relevant experience
  • 1-3 years of professional experience in C++
  • Experience with the Python programming language for scripting and prototyping applications
  • Strong understanding of object-oriented software development practices
  • Ability to understand new challenges quickly, formulate a plan, get buy-in, and execute
  • Understanding of complex distributed systems, and how the components you design and deliver will fit into those larger systems
  • Excellent problem-solving skills and attention to detail
  • U.S. Citizen and eligible for DoD Secret or TS/SCI clearance

Preferred Skills And Experience

  • Experience developing physics-based modeling and simulation environments (i.e., modeling spacecraft dynamics, thermal systems, or control algorithms)
  • Knowledge of numerical methods: ODE solvers and integration schemes (Runge-Kutta, etc.)
  • Numerical linear algebra and matrix computations
  • Sparse matrix techniques
  • Experience with spacecraft subsystems:
    • Attitude determination and control systems (ADCS)
    • Guidance, navigation, and control (GNC)
    • Thermal control systems
    • Electric power systems (EPS)
    • Propulsion systems
  • Understanding of coordinate frames and transformations (ECI, ECEF, body frame, etc.)
  • Experience with quaternion mathematics and rotation representations
  • Knowledge of orbital mechanics and perturbation forces
  • Familiarity with model validation, verification, and uncertainty quantification
  • Experience with version control systems (Git) and CI/CD pipelines

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