Software Engineer, Spacecraft Simulation
True Anomaly · Long Beach, CA · Yesterday
On-siteEngineering$90k–$140k/yrFull-time
Responsibilities
- Write well-structured, efficient code using modern C++ best practices (C++ 17 / C++ 20), with a particular emphasis on performance and maintainability
- Develop and maintain multi-physics simulation libraries for spacecraft systems modeling including:
- 6DOF rigid body dynamics with environmental perturbations (gravity gradient, solar radiation pressure, atmospheric drag, magnetic torques)
- Thermal modeling including conduction, radiation, and solar heating
- Attitude dynamics and control system simulation
- Propulsion system modeling (thrusters, tanks, mass properties)
- Power generation and distribution (solar arrays, batteries, loads)
- Sensor and actuator models (reaction wheels, star trackers, gyros, magnetometers, thrusters)
- Implement coupled physics algorithms that capture interactions between subsystems (thermal-structural, power-thermal, propulsion-dynamics, etc.)
- Design and implement time-stepping algorithms, solver architectures, and integration schemes for real-time and faster-than-real-time simulation
- Maintain libraries that provide APIs in multiple languages (Python, C++) to other applications within True Anomaly
- Work with other internal teams who leverage our simulation APIs to plan and execute missions, develop advanced algorithms for spacecraft operation, and perform trade-space analyses
- Participate in code reviews, architectural discussions, and sprint planning sessions to maintain high standards of software quality and adherence to project timelines
Qualifications
- Bachelor's degree in aerospace engineering, mechanical engineering, computer science, physics, a similar discipline, or relevant experience
- 1-3 years of professional experience in C++
- Experience with the Python programming language for scripting and prototyping applications
- Strong understanding of object-oriented software development practices
- Ability to understand new challenges quickly, formulate a plan, get buy-in, and execute
- Understanding of complex distributed systems, and how the components you design and deliver will fit into those larger systems
- Excellent problem-solving skills and attention to detail
- U.S. Citizen and eligible for DoD Secret or TS/SCI clearance
Preferred Skills And Experience
- Experience developing physics-based modeling and simulation environments (i.e., modeling spacecraft dynamics, thermal systems, or control algorithms)
- Knowledge of numerical methods: ODE solvers and integration schemes (Runge-Kutta, etc.)
- Numerical linear algebra and matrix computations
- Sparse matrix techniques
- Experience with spacecraft subsystems:
- Attitude determination and control systems (ADCS)
- Guidance, navigation, and control (GNC)
- Thermal control systems
- Electric power systems (EPS)
- Propulsion systems
- Understanding of coordinate frames and transformations (ECI, ECEF, body frame, etc.)
- Experience with quaternion mathematics and rotation representations
- Knowledge of orbital mechanics and perturbation forces
- Familiarity with model validation, verification, and uncertainty quantification
- Experience with version control systems (Git) and CI/CD pipelines