Jobs · Engineering · Washington

Software Engineer, Neural Graphics Developer Tools

NVIDIA · Seattle, WA · 1 wk ago
EngineeringFull-time

About the role

NVIDIA is seeking a deeply technical, creative, and innovative software engineer to help pioneer the next generation of Graphics Developer Tools. In this role, you will work closely with our research team to develop new tools and related technologies that streamline graphics performance and support emerging technologies like neural rendering to enhance visual quality and efficiency.

Responsibilities

  • Improve existing tools for NVIDIA GPUs, enabling developers to quickly identify and resolve rendering and performance issues.
  • Create innovative new tools that bridge AI and graphics in next-generation workflows.
  • Collaborate closely with internal and external partners, including teams within NVIDIA such as the Compiler, Driver, Research, and GPU Architecture teams.
  • Drive technology discussions and provide feedback on system architecture.
  • Accurately estimate and prioritize tasks to create realistic delivery schedules.
  • Write fast, effective, maintainable, reliable, and well-documented object-oriented code.
  • Document requirements and designs, and review documents with key partners.
  • Meet with the QA Department to develop test plans for new features.

Requirements

  • BS/MS in Computer Science, Computer Engineering, or equivalent experience.
  • 5+ years of relevant work experience in software development.
  • Real passion for 3D graphics, AI, and low-level programming with 5+ years of relevant industry experience.
  • Excellent C/C++ programming skills.
  • Ability to provide accurate estimates to ensure delivery of software on time.
  • Knowledge of 3D Graphics Algorithms and GPU Architectures, with proficiency in at least one 3D Graphics API such as Direct3D, OpenGL, or Vulkan.
  • Demonstrated experience with AI and deep learning techniques, including familiarity with neural network architectures, CUDA, and frameworks such as TensorFlow or PyTorch.
  • Deep understanding of computer architecture concepts such as virtual memory, caches, registers, threads, and heterogeneous computing.
  • Excellent written and verbal communication skills.

Skills

  • Familiarity with deep learning and AI, particularly in applying these technologies to enhance graphics performance and quality.
  • Background in the game industry, research, or in a field that requires high-performance graphics.
  • Ability to demonstrate initiative and determination to get things done.

Pay

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4. You will also be eligible for equity and benefits.

JR2015681

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