Software Engineer I, Game Development (NST)
Nintendo · Redmond, WA · 2 wk ago
EngineeringFull-time
From the launch of the Nintendo Entertainment System™ more than 30 years ago, Nintendo’s mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo’s iconic and cherished franchises—including Mario™, Donkey Kong™, The Legend of Zelda™, Metroid™, Animal Crossing™, Pikmin™, and Splatoon™—across the Americas through video games, hardware systems, and collaborations with partners on entertainment initiatives like feature films and theme parks. Based in Redmond, Wash., Nintendo of America serves as headquarters for Nintendo’s operations in the Americas.
Responsibilities
- Assists in developing, writing, testing, debugging, and implementing code using relevant programming languages.
- Works with other team members to implement game-specific code and other features to support game development projects.
- Applies professional expertise to review, analyze, and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
Requirements
- Understanding of core technologies, toolsets, and common workflows for video game development.
- Ability to write clear, maintainable, and portable code.
- Ability to solve engineering problems by applying entry-level specialty.
- Ability to read and debug other engineers' code.
- Undergraduate degree in Computer Science or related field; or equivalent education and experience.
Pay
$94,495—$141,743 USD
Benefits
- Semi-annual discretionary performance bonus
- Comprehensive benefits package including medical, dental, and vision
- 401(k)
- Paid time off