Senior Unreal Generalist
About the role
Pure Imagination Labs’ Senior Unreal Generalist assembles and stages interactive scenes in Unreal Engine using modular environments and stylized assets. Enhances guest-facing polish through lighting, post-processing, and visual clarity. Integrates animations and scripted narrative content using Sequencer and light logic. Optimizes runtime performance and validates install readiness across physical-digital experiences.
Responsibilities
- Assemble and stage interactive scenes in Unreal Engine, using modular environments, stylized props, and externally authored assets.
- Collaborate with designers and technical artists to maintain spatial clarity, performance goals, and visual alignment with project intent.
- Apply lighting, post-processing, and material tweaks to enhance readability, mood, and guest-facing polish in interactive and transitional moments.
- Set up light cinematic sequences using Sequencer, including simple camera blocking, animation triggers, and environment timing.
- Integrate pre-authored animations, mocap sequences, or narrative moments into interactive spaces—ensuring transitions feel smooth and intentional.
- Support installation-ready content by validating visual performance, readability, and runtime integrity across physical and digital spaces.
- Contribute to scene optimization through basic LOD setup, occlusion tuning, asset consolidation, and material organization.
- Work closely with the Experience Design and Technical Art teams to ensure visuals support mission clarity, tone, and emotional beats without sacrificing performance.
- Perform other duties as assigned.
Qualifications
- Associate’s degree or equivalent from two-year college/technical school required.
- Bachelor’s degree from a four-year college or university is preferred or equivalent combination of education and experience.
- Minimum 5 to 8 years of experience in Unreal Engine working across interactive, simulation, or real-time media projects.
- Experience with importing and organizing assets from external vendors or internal pipelines using clean naming, hierarchy, and performance conventions.
- Experience staging interactive or narrative content using Sequencer, Blueprints, or simple trigger logic.
- Proficient in lighting, surfacing, and post-process tuning to support stylistic consistency and guest-facing clarity.
- Familiarity with optimization best practices in UE5 (Nanite, LODs, collisions, level streaming, lightmap usage).
- Collaborative team member able to work between art, design, and engineering groups to support cohesive real-time experiences.
Additional Qualifications
- Proven ability to work in immersive installation environments, including large-format screens or mixed physical-digital layouts.
- Experience supporting cinematic staging, character animation integration, or light narrative content within a gameplay or simulation context.
- Familiarity with simulation or edutainment experiences where visual storytelling supports behavior, empathy, or decision-making.
- Solid foundation with Niagara FX, audio triggers, or material tuning to support immersive cues.
- Flexibility to travel for live staging and working on-site for installations, tests, or technical rehearsals.
- Strong verbal and written communication skills, with the ability to interact effectively with internal teams, external vendors, and other stakeholders.
- Able to handle sensitive information with confidentiality and professionalism.
Benefits
This position is eligible for company sponsored benefits, including medical, dental and vision insurance, 401(k), medical leave, and a variety of other perks. A bonus and incentive plan may be provided as part of the compensation package, dependent on the level and position offered.
Pay
$120,000 annually (bonus eligible)
Schedule
Hybrid: This position has been designated as hybrid, generally contributing from the office a minimum of four days per week.
Required Residence
This candidate must live or reside in the state of Kansas; or relocate within six (6) months of offered employment.
Required Travel
This candidate is required to travel up to 15% for specific project installations.