Senior Unreal Developer
Imerza · Sarasota, FL · 1 mo ago
HybridEngineeringFull-time
Key Responsibilities
- Lead the design, development, and optimization of advanced real-time systems in Unreal Engine 5.
- Build and extend core runtime features including: Interactive cameras and slice-plane systems, Dynamic lighting, time-of-day, and environmental effects, UMG and in-engine tools for interaction and visualization control.
- Drive large-scale scene optimization using Nanite, Lumen, World Partition, and PCG.
- Develop reusable Unreal frameworks, documentation, and pipelines to improve efficiency and maintain consistency across teams.
- Collaborate with engineers, artists, and producers to ensure seamless integration between systems and client-facing deliverables.
- Troubleshoot performance, rendering, and system-level challenges with efficiency and precision.
- Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative problem solving.
- Contribute to technical planning and help define the studio’s Unreal Engine roadmap.
Skills, Knowledge and Expertise
- 6+ years of professional experience developing in Unreal Engine (UE5 preferred).
- Expert knowledge of C++ and Blueprints, Unreal Editor tools, and runtime system architecture.
- Proven experience creating interactive features, procedural tools, and scalable systems.
- Deep understanding of large environment workflows, dynamic lighting, and real-time rendering optimization.
- Familiarity with Perforce, Git, or equivalent version control tools.
- Strong technical documentation and communication skills.
- A proactive, collaborative leader with a track record of mentoring or leading technical teams.
- Strong problem-solving and debugging abilities across multidisciplinary projects.
Nice to Have
- Experience manipulating Digital Twin models and data in Unreal Engine.
- Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls).
- Knowledge of Unreal networking/replication or database integration (MySQL).
- Experience with Datasmith, CAD data, or architectural visualization workflows.
- Experience with automation, Python, or build systems for Unreal projects.
- Familiarity with projection mapping or real-time performance environments.
Additional Requirements
Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or relocate are preferred. Exceptional remote candidates within the U.S. will also be considered.