Senior Tools Engineer
Level · Austin, CO · 2 wk ago
On-siteEngineeringFull-time
Skillset
- 5+ years developing tools for game development or interactive content teams
- Strong C++ experience with modern game engine technology (Unreal, Unity, Godot, or proprietary engines)
- Deep understanding of editor architecture, plugin systems, and extensibility patterns
- Experience building asset pipelines and content management workflows
- UX mindset for developer-facing tools
- Scripting language proficiency (Python, C#, Lua, or similar)
- CI/CD and DevOps background
- DCC tool integration experience (Maya, Blender, Substance, etc.)
- Version control systems and asset management at scale
Responsibilities
You'll create the invisible infrastructure that empowers our entire team—from intuitive editor extensions to sophisticated asset pipelines. Every tool you build multiplies the creativity and efficiency of dozens of developers, artists, and designers.
Requirements
You'll Own Custom engine editor tools and plugins
Asset import/export pipelines and workflow automation
Build systems and deployment infrastructure
Developer productivity tools and debugging utilities
Integration systems for external tools and services