Senior to Staff Graphics Engineer, VR Teleoperation
About the role
We’re building humanoid robots that work in home - doing the chores, handling the tasks, and giving people their time back. Simple, but it’s not. To do this right, we have to solve robotics, AI, manufacturing - at the same time, at scale, in a form factor that has to be safe enough to live with your family. If you’re inspired by this, you’ll thrive here. We’ve been at this since 2014 and we’re at the point where the hard problems are behind us and the hard work is in front of us. NEO is our flagship - a home robot designed to move, learn, and operate in the real world alongside real people. We’re not demoing it - we’re shipping it. We’re excited to meet you, if this excites you. If you’ve spent your career working on problems that matter and want to see them actually reach the world - this is that moment. We’re scaling, we’re hiring with intention, and we need people who want to build something that will genuinely change how humans spend their time - safely creating abundance for all.
Key Outcomes
- Design and deliver high-performance, low-latency graphics pipelines that enable responsive VR teleoperation of humanoid robots.
- Build immersive visualization apps that provide operators with real-time situational awareness using camera feeds, depth data, haptics, audio, and other robot sensor information.
- Improve rendering performance, responsiveness, and reliability across GPU, CPU, and networking systems to support ultra low-latency real-world robot operations.
- Partner with software, operator, and technician teams to integrate live robot data into intuitive operator interfaces.
- Establish scalable graphics architecture and engineering best practices that support the continued growth of 1X's teleoperation platform.
Minimum Requirements
- 6+ years of professional experience (Senior) or 10+ years (Staff) developing real-time graphics or visualization systems.
- Bachelor's degree in Computer Science, Computer Engineering, Graphics, Games, or a related technical field.
- Strong experience with C++ and modern graphics APIs such as Vulkan, DirectX 12, Metal, or OpenGL.
- Experience developing real-time rendering systems, game engines, realtime networking, or VR/XR applications.
- Strong understanding of 3D graphics, GPU programming, multithreading, networking, and performance optimization.
Preferred Skills
- Experience streaming high-bandwidth low-latency realtime data at scale, such as realtime camera video, LiDAR, depth sensors, occupancy maps, or other realtime data.
- Experience developing VR or mixed reality applications using OpenXR, Unreal Engine, Unity, or similar platforms.
- Experience building visualization systems for robotics, autonomous vehicles, simulation, VR, or digital twins.
- Experience developing low-latency highly responsive consumer apps.