Senior Technical Artist
Bellota Labs · Redwood City, CA · Yesterday
RemoteRemoteArt & CreativeFull-time
Key Responsibilities
- Bridge Art and Engineering: Collaborate with game designers, artists, and engineers to translate visual concepts into optimized, in-engine assets
- Asset Integration: Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and WebGL builds
- Performance Optimization: Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame rates and minimal memory footprint
- Tooling & Automation: Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline workflows
- Shader and VFX Work: Create and optimize shaders, particle systems, and post-processing effects to enhance visual fidelity
- Cross-Platform Support: Ensure asset compatibility and consistent visual quality across iOS, Android, and WebGL platforms
Core Skills
- Strong experience with Unity3D (URP or HDRP) - asset pipelines, materials, lighting, and scene optimization
- Proficiency in C# scripting for editor tooling, automation, or runtime integrations
- Experience working with 3D modeling tools (Maya, Blender, 3ds Max) and 2D software (Photoshop, Substance Painter)
- Familiarity with shader authoring (Shader Graph, HLSL, Amplify Shader Editor, or similar)
- Deep understanding of rendering performance optimization across mobile and WebGL targets
Technical Competencies
- Experience with cross-platform deployment (iOS, Android, WebGL)
- Knowledge of asset compression, texture atlases, and memory management techniques
- Comfort working with source control systems (Git, Perforce) and CI/CD pipelines for Unity projects
- Basic familiarity with backend interactions - REST APIs, network calls, and event-driven systems (Go + AWS stack)
- Understanding of profiling tools (Unity Profiler, Xcode Instruments, Android GPU Inspector)
Soft Skills
- Excellent collaboration and communication skills across design and engineering
- Strong problem-solving ability and eye for detail
- Comfortable in fast-paced, iterative development environments (Agile/Scrum)
- Passion for gaming and creating polished, visually engaging player experiences
Nice-to-Haves
- Experience with WebGL performance tuning and lightweight shader optimization
- Exposure to multiplayer gameplay systems and client-server synchronization
- Experience in procedural asset generation or VFX graph systems
- Familiarity with analytics, events, or gameplay telemetry integration
Requirements
- Bachelor’s degree in a relevant field