Jobs · Art & Creative

Senior Technical Artist

Bellota Labs · Redwood City, CA · Yesterday
RemoteRemoteArt & CreativeFull-time

Key Responsibilities

  • Bridge Art and Engineering: Collaborate with game designers, artists, and engineers to translate visual concepts into optimized, in-engine assets
  • Asset Integration: Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and WebGL builds
  • Performance Optimization: Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame rates and minimal memory footprint
  • Tooling & Automation: Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline workflows
  • Shader and VFX Work: Create and optimize shaders, particle systems, and post-processing effects to enhance visual fidelity
  • Cross-Platform Support: Ensure asset compatibility and consistent visual quality across iOS, Android, and WebGL platforms

Core Skills

  • Strong experience with Unity3D (URP or HDRP) - asset pipelines, materials, lighting, and scene optimization
  • Proficiency in C# scripting for editor tooling, automation, or runtime integrations
  • Experience working with 3D modeling tools (Maya, Blender, 3ds Max) and 2D software (Photoshop, Substance Painter)
  • Familiarity with shader authoring (Shader Graph, HLSL, Amplify Shader Editor, or similar)
  • Deep understanding of rendering performance optimization across mobile and WebGL targets

Technical Competencies

  • Experience with cross-platform deployment (iOS, Android, WebGL)
  • Knowledge of asset compression, texture atlases, and memory management techniques
  • Comfort working with source control systems (Git, Perforce) and CI/CD pipelines for Unity projects
  • Basic familiarity with backend interactions - REST APIs, network calls, and event-driven systems (Go + AWS stack)
  • Understanding of profiling tools (Unity Profiler, Xcode Instruments, Android GPU Inspector)

Soft Skills

  • Excellent collaboration and communication skills across design and engineering
  • Strong problem-solving ability and eye for detail
  • Comfortable in fast-paced, iterative development environments (Agile/Scrum)
  • Passion for gaming and creating polished, visually engaging player experiences

Nice-to-Haves

  • Experience with WebGL performance tuning and lightweight shader optimization
  • Exposure to multiplayer gameplay systems and client-server synchronization
  • Experience in procedural asset generation or VFX graph systems
  • Familiarity with analytics, events, or gameplay telemetry integration

Requirements

  • Bachelor’s degree in a relevant field

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