Senior Technical Level Artist
About the role
Ghost Story Games is a self-publishing game development studio founded by Ken Levine and former Irrational Games developers. The studio's mission is to create narrative-driven experiences rooted in immersive world building and gameplay.
Responsibilities
- You will work with the Art Director and Lead Artist and various level art teams to ensure the various thematic spaces of the world of Judas are executed to a high degree of technical and creative standards.
- With a deep immersion in the lore and purpose of the environmental spaces you will leverage your technical skillset and approach to thoughtful world building and visual storytelling.
- You will help span narrative-driven visual support of quests, the development of overall environmental 'theme' visual identities, and support key Level and System Design features that overlap the environmental design of Judas.
- You will develop a deep understanding of the Judas’ visual and level building systems: how its thematic spaces are built, organized, and triggered in-game. This includes partnering with level artists and quest pods to ensure those spaces are set up correctly and functioning as intended, and collaborating with tech and QA to troubleshoot and resolve any issues.
- Serve as the key driver of all visual assets supporting spaces under your responsibility. This includes highly proactive and collaborative engagement with Art Leadership, Level and Narrative Design, Concept Art, and External Art Vendors.
- As a Senior Technical Level Artist, you are expected to help uphold the high standards of aesthetic and technical quality of your own work and leverage your expertise to identify opportunities for both visual and technical quality improvements across the project and effectively pitch to project leadership.
Requirements
- Established experience in the game industry as a Senior Artist, preferably with experience working with larger, complex productions
- Proficient art and technical experience within a real-time Game Engine (Unreal 4 is a plus).
- Experienced eye for form, line, value, rhythm, composition, and crafting deliberate visual hierarchy reads (focus direction, small-medium-large shape balance, '80/20 rule')
- Familiarity with performance evaluation and optimization – working mindfully within metrics to maintain a smooth player experience
- Experience with effective team-based iteration techniques, including a thoughtful consideration of the bigger picture of the overall game experience and creative vision and an 'order of operation' and 'ROI' approach to iterative development.
- Ability to learn and understand technical tools and systems so they can be pushed to the limit to create the most visually interesting spaces
- Proactive problem solver that enjoys cross-department collaboration, asks engaging questions, and can thoughtfully pitch both creative and visual ideas, as well as technical and process improvements to benefit the quality and efficiency of the project
Qualifications
- Additional traditional art, lighting, or cinematography background
- Experience working effectively and collaboratively with a diverse mix of internal and distributed teams
Skills
- Technical skillset in modular level layout and scene composition, modeling, materials, and lighting
- Passion for deeply narrative driven games, particularly First Person Shooters
Benefits
- Not specified
Pay
The pay range for this position in Massachusetts at the start of employment is expected to be between $109,100 and $145,200 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.
Schedule
Not specified