Senior Technical Artist, Animation - Unpublished R&D Product
Riot Games · Los Angeles, CA · 1 wk ago
Art & CreativeFull-time
Responsibilities
- Build and maintain complex animation state machines, layered animation systems, and override logic supporting split-body for player characters, NPCs, creatures, and props.
- Collaborate with animators, character tech artists, and designers to develop efficient, believable, and tech-friendly animation flows.
- Define best practices for animation setup while owning the debuggability, documentation, maintainability, and long-term health of animation blueprints and graphs within Unreal Engine.
- Partner with engineers to build and evolve animation runtime systems and debugging workflows.
- Drive optimization efforts across animation assets and graphs to meet performance and memory targets.
- Collaborate with cross-discipline partners to ensure character systems scale effectively across massive multiplayer environments.
- Develop scalable animation retargeting strategies to support characters and creatures of varying proportions while minimizing animation counts.
Requirements
- 8+ years of professional experience as a technical animator or technical artist in games or related industries.
- Deep expertise with Unreal Engine animation workflows, including complex Animation Blueprints, state machines, blend spaces, and layered animation systems.
- Proven experience designing scalable, reusable animation systems for large-scope character setups, including players, NPCs, and creatures.
- Strong art foundation with a deep understanding of animation principles, anatomy, and motion.
- Excellent communication skills and the ability to collaborate across art, design, and engineering disciplines.
Desired Qualifications
- Experience with Unreal Control Rig and Sequencer.
- Familiarity with C++ and/or Python within Unreal Engine.
- Expertise in Autodesk Maya for rigging and animation support.
- Experience working with software like Kawaii, Chaos, Havok.
- Prior experience supporting MMO or large-scale games with complex character ecosystems.
- Experience with runtime IK, or motion warping.