Jobs · Art & Creative

Senior Technical Animator

Unknown Worlds Entertainment · United States · 1 wk ago
RemoteRemoteArt & CreativeFull-time

Responsibilities

  • Implement, tune, and maintain animation systems in Unreal Engine 5 that meet the project’s artistic, technical, multiplayer, and platform requirements.
  • Prototype, s, and ship animation, physics, procedural animation, and rigging solutions for real-time gameplay.
  • Create and maintain Animation Blueprints, Control Rigs, physics assets, animation frameworks, and animator-facing tools that support efficient content implementation.
  • Partner with Animation, Design, Art, and Engineering to ensure animation features are both artistically strong and functionally robust.
  • Identify Animation team needs and improve workflows, pipelines, best practices, and documentation to support consistent execution against art and design pillars.
  • Contribute actively to the Animation team’s creative process by giving, receiving, and incorporating feedback.
  • Mentor more junior team members and model a high standard of craft, problem solving, ownership, and collaboration.

Qualifications

  • 7+ years of experience as a Technical Animator, including at least one shipped Unreal Engine 5 title in a Technical Animator role.
  • Strong proficiency with Unreal Engine 5 animation systems, including Animation Blueprints, Blueprints, components, interfaces, and object-oriented or class-inheritance workflows.
  • Strong understanding of state-driven and parameterized animation approaches, runtime gameplay animation, and performance-conscious implementation.
  • Strong real-time character rigging knowledge, including weighting, blend shapes, deformation joints, and related animation software workflows such as Blender.
  • Experience designing intuitive tools, frameworks, and workflows that empower animators and streamline production.
  • Strong debugging and documentation skills, with the ability to diagnose complex animation issues and communicate solutions clearly.
  • Deep understanding of animation, art fundamentals, and aesthetic judgment as applied to real-time games.
  • Demonstrated ownership of complex features with minimal oversight in a collaborative, cross-disciplinary environment.
  • Excellent written, visual, and verbal communication skills, with strong organization and self-direction.
  • Comfortable working on a remote, globally distributed team.

Preferences

  • Experience with procedural animation systems such as Control Rig.
  • Python or C++ scripting/programming experience.
  • Experience creating animation tools and scripts that improve production workflows.
  • Experience with Unreal Engine materials, cloth simulation, or hair simulation.
  • Previous work on underwater games or games developed in Early Access or a similar open development model.

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