Senior Technical Gameplay Animator
About the role
This is a hybrid / onsite position. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us!
Responsibilities
- Create high quality animation content supporting the newly developed behaviors and systems and implement it in engine
- Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation
- Collaborate with the Animation, Design, and Engineering teams to analyze, troubleshoot, and resolve in-game animation implementation issues and animation-related technical challenges
- Take ownership of challenging projects and provide innovative solutions, including mentoring team members and creating documentation
- Contribute to the strategic development of internal technologies and artistic processes
- Facilitate the creation and implementation of tools and techniques that allow the building of complex and high-quality animation systems
- Innovate and streamline animation pipeline processes and workflows
Requirements
- 5+ years of industry experience in gameplay animation for games
- Proven track record of creating visually stunning animations for diverse game genres
- Full understanding of in-game animation tools like state machines, blend trees, IK solvers, etc.
- Expertise with mocap and keyframe based digital content creation pipelines built on Maya or Motionbuilder
- Proficiency in Python, C#, C++ or other programming languages is required
- Proactively contributes to the progress of the team and the project
Skills
- 5+ years of industry experience in gameplay animation for games
- Proven track record of creating visually stunning animations for diverse game genres
- Full understanding of in-game animation tools like state machines, blend trees, IK solvers, etc.
- Expertise with mocap and keyframe based digital content creation pipelines built on Maya or Motionbuilder
- Proficiency in Python, C#, C++ or other programming languages is required
Benefits
The estimated USA base pay range for this zone (Los Angeles area) is $126,400 - $227,500 USD. Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Pay
The estimated USA base pay range for this zone (Los Angeles area) is $126,400 - $227,500 USD. Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Schedule
This is a hybrid / onsite position.