Jobs · Engineering · California

Senior Software Engineer, ICX Graphics

A16Z GAMES · Mountain View, CA · Today
Engineering$213k–$263k/yrFull-time

About the role

The Waymo Passenger Experience team builds the real-time, in-car visualization systems that communicate the Waymo Driver’s perception to our riders. We are focused on delivering high-fidelity, low-latency 3D renderings on our infotainment displays, ensuring passengers feel informed and confident throughout their journey.

Responsibilities

  • Own the technical implementation of 3D visualization systems (EgoView) on onboard infotainment platforms, delivering fluid, high-performance visual experiences.
  • Lead the design and implementation of the 3D rendering pipeline for the 3D Car View on the Android-based in-car system using C++ and Kotlin via JNI.
  • Integrate next-generation visual assets for the new vehicle platform, optimize shader performance in the internal rendering engine to reduce GPU utilization, and implement new visual indicators for complex perception scenarios like construction zones.
  • Write high-quality, well-tested code, resolve complex rendering bugs, and optimize performance (frame rate, CPU/GPU, memory) on resource-constrained onboard hardware.
  • Collaborate closely with Product Managers and UX/UI designers to translate vehicle perception data into fluid animations and motion designs.

Requirements

  • Graphics or game engine developer with strong experience in 3D graphics development using C++ and APIs like OpenGL ES or Vulkan.
  • Experience with mobile/embedded platforms, custom rendering engines, mobile game development, VR/AR, or high-performance Android graphics.
  • Solid foundation in 3D mathematics (linear algebra, coordinate spaces, transformations) and shader programming (GLSL).
  • 5+ years of total software development experience, with a Bachelor's degree in Computer Science or equivalent practical experience.
  • Strong sense of ownership and the ability to independently design, optimize, and implement complex software components.

Preferred

  • Experience with Android graphics architecture (SurfaceFlinger, HWUI) and custom Android builds (AOSP).
  • Experience developing with Kotlin/Java and integrating with C++ via JNI.
  • Background in real-time visualization of perception data (e.g., point clouds, object detection) or game engine rendering.

Benefits

We offer competitive compensation, bonus opportunities, equity, employees provident fund, and lots of other perks and employee discounts. Flexibility and time off, enhanced leave options, and community and personal development opportunities are also available.

Pay

The expected base salary range for this full-time position across US locations is $213,000—$263,000 USD.

Schedule

This is a Full-Time position.

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