Senior Research Scientist, Rendering
NVIDIA AI · Redmond, WA · 1 mo ago
OTHRFull-time
About the role
We are now seeking a Senior Research Scientist for Rendering/Path Tracing.
Responsibilities
- Brainstorming, inventing, publishing, and productizing novel methods to accelerate or improve the quality of path traced imagery.
- Implementing prototypes of your research ideas.
- Transferring successful ideas to NVIDIA product teams.
- Collaborating with fantastic NVIDIA researchers, engineers, and external academics.
- Helping define team research topics, goals, and guiding other researchers and interns.
Requirements
- Demonstrated experience developing advanced rendering algorithms.
- PhD (or equivalent experience) and strong publication record, leadership roles on shipped renderers in games or VFX, or widely respected and referenced public presentations sharing your insights.
- 10+ years of combined experience as a graduate student, industry or academic researcher, rendering engineer, or applied researcher.
- Track record of high-quality artifacts containing your work---shipped games, films, or publications/presentations on path tracing, sampling, lighting, denoising, etc.
- Track record of making code performant, efficient, and (ideally) real-time.
- Deep understanding of rendering theory, sampling, and graphics systems.
- Strong coding skills with knowledge of C/C++, GPU programming models, parallel programming, and Python.
Qualifications
- Understanding of and interest in advancing sampling algorithms, e.g., ReSTIR.
- Track record of research ideation and/or tech transfer of productized research.
- Clear understanding of rendering challenges in games and/or film.
- Familiarity with how GPUs work and how that impacts performant code.
Skills
- Experience with advanced rendering algorithms.
- Strong publication record and leadership roles in rendering projects.
- Ability to translate research into practical applications.
- Knowledge of C/C++, GPU programming, parallel programming, and Python.
- Understanding of rendering theory, sampling, and graphics systems.
- Experience with sampling algorithms, such as ReSTIR.
- Ability to make code performant and efficient.
Benefits
- Base salary range: $224,000 - $356,500 USD.
- Eligibility for equity and benefits.
Pay
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions.
Schedule
This posting is for an existing vacancy. Applications will be accepted until June 13, 2026.