Jobs · Design · California

Senior Product Designer

Product.ai · Los Angeles Metropolitan Area · 3 wk ago
HybridDesign$300k–$400k/yrFull-time

Why This Role Exists

The one design hire is essential for maintaining a founder-level bar in design. This role requires end-to-end ownership of every surface a consumer touches, with a direct line to the founder. The position demands a builder-owner mindset, owning the work from strategy to pixels themselves.

System You'll Need to Model

Decision-shaped truth is the core interface unit, not a chat reply or a product page. Instead, it's a verdict: what's true, the evidence behind it, how confident we are, and when the honest answer is "don't buy." Users reshape the question, changing constraints, budgets, or skin types, and the verdict changes accordingly. The verdicts come from Axiomatic Intelligence (ADP), a patented verification research method. The design system is precise enough to govern machine output, not just guide human designers. The system has to be precise enough to govern machine output, not just guide human designers, and a visual mockup gates every build, enforced by the system rather than by goodwill.

Multi-surface Coherence as an Architecture Problem

A single componentized system must hold across web, browser extension, chat apps, and mobile—surfaces with different interaction physics that must read as unmistakably one product. Coherence from a single source is engineering here, not a brand deck. The company redesigns itself continuously, with strategy, surfaces, and systems moving weekly. You model where the product is heading and design ahead of it, working from signal rather than briefs.

What You Will Own

  • The design system as governing law—more than a component library with usage notes, a system precise enough that agents generate inside it on every surface. You own its precision, its evolution, and the gates that keep generated output within it.
  • The mockup-before-code gate—every build passes a design gate before engineering: the visual mockup is approved before production code is written. The gate is enforced, not aspirational, and you own what passes.
  • Design exploration at machine scale—directing agents to render dozens of real, rendered directions where a traditional process produces three, then deciding which live and which die. Compute is effectively unlimited and steered by return, not cost: the expensive thing is a redo cycle, never tokens.
  • The consumer experience bar—end-to-end quality on everything a consumer touches—web, extension, chat, mobile—each owned as a falsifiable outcome with an evidence test a stranger could run. It's the part any company would need, here with the whole surface area and yours alone to carry.

Who You Are

  • Independently form working models of complex systems, notice where your model is wrong, and update fast. Start from enough signal to reason from first principles, and move before scope is perfectly defined. Have taste and strong opinions and can defend both in writing, because clear writing is evidence of clear thought. Move between product strategy and shipped pixels without getting stuck at either altitude, and high agency is your default setting. Ship live consumer products—real URLs people use, not concept work—and build a design system from scratch that others, or agents, then build with. Have designed for at least two of web, extension, chat, and mobile.

Who this isn't for

  • Your portfolio is stronger than your shipping record, or you need a PM to turn strategy into briefs. You operate at one altitude—pure systems thinker or pure visual stylist. Your design is whatever the tool handed back and you couldn't say why it's right, or you're comfortable letting agents grade their own work—here you own the verdict.

How We Evaluate

  • No traditional design interviews. Written artifact: send something you've written—like a design-system doc, a product teardown, or a written spec for something that shipped—alongside a system you built and the hardest failure you personally diagnosed in it, and what you changed. Writing quality and depth of ownership are our first filter.
  • Video screen: brief and async, 5-6 questions, about 15 minutes, whenever works. We want to see how you think, not how you present.
  • Calls with company stakeholders: short conversations with key members of the team.
  • Conversation with the founder: how you model systems, where your taste comes from, how you push back.
  • Paid work trial: 1-2 weeks at $1,500/day, doing real design work in our real environment—live surfaces, the actual design system, real agent-driven production. We watch how you ground yourself, whether you write the spec before the build, how you verify what agents produce, and whether your self-assessment is honest. We both learn more in two weeks of real work than in ten hours of interviews.

Compensation & Ownership

  • Total first-year comp: $300,000 – $400,000 (base + equity + profit sharing).
  • Base: $225,000 – $300,000. Top of market for design.
  • Profits Interest Units (PIUs)—Class B Membership Interests at $0 strike, real ownership day one, capital-gains treatment; annual pro-rata profit sharing from free cash flow; annual tender liquidity; 100% family premium coverage; effectively unlimited token budget, steered by ROI, never capped.

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